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King, Ronald Frederick, 1949- . Budgeting entitlements : the politics of food stamps / Ronald F. King. [0878407979 (cloth : acid-free paper) ] Washington, DC : Georgetown University Press, c2000.
Call#: Van Pelt Library HV696.F6 K56 2000


tagged food stamps by jgale ...on 16-SEP-06
Promise of welfare reform : political rhetoric and the reality of poverty in the twenty-first century / Keith M. Kilty, Elizabeth A. Segal, editors. [0789029219 (hard : alk. paper) ] New York : Haworth Press, c2006.
Call#: Van Pelt Library HV95 .P7372 2006


tagged food stamps welfare, by jgale ...on 16-SEP-06
Weaver, R. Kent, 1953- . Ending welfare as we know it / R. Kent Weaver. [0815792484 (cloth : alk. paper) ] Washington, D.C. : Brookings Institution Press, c2000.
Call#: Van Pelt Library HV95 .W38 2000


tagged food stamps welfare, by jgale ...on 16-SEP-06
Rodgers, Harrell R. . American poverty in a new era of reform / Harrell R. Rodgers, Jr. [0765615959 (hardcover : alk. paper) ] Armonk, N.Y. : M.E. Sharpe, c2006.
Call#: Van Pelt Library HC110.P6 R638 2006


tagged food welfare, stamps by jgale ...on 16-SEP-06
Katz, Michael B., 1939- . Price of citizenship : redefining America's welfare state / Michael B. Katz. [0805052089 ] New York : Metropolitan Books, 2001.
Call#: Van Pelt Library HV91 .K373 2001


tagged food welfare, stamps by jgale ...on 16-SEP-06
Hays, Sharon, 1956- . Flat broke with children : women in the age of welfare reform / Sharon Hays. [0195132882 (acid-free paper) ] Oxford ; New York : Oxford University Press, 2003.
Call#: Van Pelt Library Rosengarten Reserve HV95 .H36 2003


tagged food welfare, stamps by jgale ...on 16-SEP-06
Gilens, Martin. . Why Americans hate welfare : race, media, and the politics of antipoverty policy / Martin Gilens. [0226293645 (cloth : alk. paper) ] Chicago : University of Chicago Press, 1999.
Call#: Van Pelt Library P96.P842 U654 1999


tagged food stamps welfare, by jgale ...on 16-SEP-06
tagged [none] by jgale ...on 16-SEP-06
tagged Food stamps by jgale ...on 16-SEP-06
belongs to Welfare Reform & Food Stamps project
tagged Food stamps by jgale ...on 16-SEP-06
belongs to Welfare Reform & Food Stamps project
tagged Food stamps by jgale ...on 16-SEP-06

A meta-analytic review of literature that examines the physiological and psychological effects of violent video games. Concludes that violent video games increase aggressive behavior in children and young adults.  Specifically, violent video games increase physiological arousal and aggressive cognitions, while leading to decreases in prosocial behavior.

A chronology of incidences of school violence involving youths.
Electronic reprint of 2 studies conducted at Rice University about the short-term effects violent video games.  Concludes that violent video games increase aggression in the short-term.  The more violent the video game the more detrimental the impact of the video game is. 
Short scientific article which discusses the findings of brain-imaging during exposure to violent video games.  Proves the link between violent video games and aggression on a neurobiological level.
tagged aggression violence video_games by jgale ...on 19-NOV-05
Thoughtful discussion of violence in video games.  Also offers a comparison to violence in other forms of media.  In particular, there is a rich discussion on why violent video games may have less of an impact on youths than other forms of media, and why video games may have a more ruinous impact than other media.
A comprehensive meta-analysis and statistical research project of all prior studies conducted about the effects of violent video games on aggression.  Sherry is skeptical that violence in video games causes aggression and believes that more research is needed.

One-hour tv special that was originally aired on the G4 network.  The program discusses the history of violence in video games ranging from "Death Race" (1976) to "Grand Theft Auto: San Andreas" (2005). The special examines both sides of the controversy regarding the effects of these games. 

doom

 

Study conducted comparing the empathy & sexual arousal of rapists and nonrapists.  The study found that aggressors have less empathy for victims than non-aggressors.  Alternatively, rapists are less empathetic than non-rapists.
Describes the product, Marine Doom, a video game-like military simulator that was adapted from the popular video game, Doom II.  This simulator "teaches concepts such as mutual fire team support, protection of the automatic rifleman, proper sequencing of an attack, ammunition discipline and succession of command."
Theorizes that violent video game play may reduce empathy for victims.  Empathy has been found to be lower among known aggressors than among nonaggressors.
tagged aggression aggressive_behavior empathy by jgale ...on 13-NOV-05

The book explains Berkowitz's Cognitive Neoassociation Model of Aggression.  It proposes that when people are repeatedly exposed to aggression they create in their minds more detailed and interconnected aggressive thought networks.  Exposure to aggression can trigger related feelings and can bring to mind knowledge of aggression-related skills, memories, and beliefs.

Explanation of Albert Bandura's social learning theory which essentially states that children learn what behaviors are appropriate and rewarding in a given situation through observation and reinforcement.
This article discusses Illinois's Governor Blagojevich's desire to ban the sale of violent video games to minors because he believes that they desensitize and contribute to kids becoming more violent.
The statement of the American Medical Association discusses the effects of violence in various media types on youths.  In video games, they focus on the problem of "role-modeling" and video games' capacity to potentially promote "real world" violence.
The chapter "Straight out of Doom" discusses the influence of violent video games like "Doom" and whether or not they may be partially responsible for incidents like the Columbine High shootings of 1999.
Provides a brief history of violent video games and discusses potential negative effects of violent video games.  Also provides models and theories relating to the effects of Media Violence.
Chapter 4, "It's Important to Feel Something When You Kill", discusses the evolution in violence in video games.  It explains why violent video games are popular, addictive, and dangerous.  Includes a very interesting section on video games as desensitizing killing simulators and military/law enforcement usage of them. 
Chapter entitled "The Prometheus Engine" in part discusses military technology that is similar to video games.  With wars being waged from increasingly great distances, they're fought and seen through video game-type graphic systems.  Such technology turns killing into a "game".

Professes that contrary to what the media may like you to believe, there is no substantial link between violent video games anf and real-life violence or crime.  Also explains that further research is needed to support any conclusion

Provides a brief overview of existing research on the effects of violent video games.  Reveals that exposure to viuolent games is linked to an increase in aggressive behavior, aggressive cognition, aggressive affect, and cardiovacular arousal.  Also linked to a decrease in "helping" behavior.

Outlines what is known about the relationship between violent video games and aggression.  Suggests that violent video games may lead to an increase in aggression, or violent behavior.  Article is based on empiracle evidence and concludes that there is a need for more research in this discipline.

Link to google scholar
tagged google by jgale ...on 03-NOV-05

Historical, philosophical, & analytical discussion of video games

 

(click print as PDF to open in an easy-to-read format)

tagged video_games by jgale ...and 1 other person ...on 02-NOV-05

Discussion of the controversy surrounding Mortal Kombat

i

Discussion of two scientific studies relating to the effects of violent video games.  Compares the results of these two studies to popular behavior models.  Results of both studies are consistent with "the General Affective Aggression Model, which predicts that exposure to violent video games will increase aggressive behavior in both the short term and the long term"

Discusses the controversy surrounding the 1976 video game "Death Race"
Discussion of the history and evolution of violence in video games
Examination of the myths, facts, and unanswered questions relating to violence and video games

It is argued that exposure to violent video games causes aggressive behavior, desensitization to violence, belief in a "scary world", etc.  Three types of evidence are commonly used  to support these conclusions--correlational studies field studies, and laboratory experiments.  This paper analyzes the experimental evidence that is used to support this argument.

tagged Video_Games aggressive_behavior violence violent by jgale ...on 01-NOV-05