A theoretical approach with examples to American movie trailers. Provides reasons for why audiences like them and why they work. Views trailers as their own rhetorical cinematic narrative form and divides the book into the three eras of cinema.
Explains the idea behind "high concept", which describes today's movie marketing method of creating on simple image for each film. Shows how every aspect of marketing from music to distribution to trailers is bundled into this model.
Explains the Hollywood culture during the Golden Age (classical era) and how it made impressions on the general public. Includes information about the studios, magazines, star aura, agents, and advertising and promotion.
New York Times article by film critic Caryn James which reminds us that trailers exist because movies are simply consumer products. They distort the actual content of the actual films in order to market them to the potential audience.
New York Times article written by critic Caryn James which compares several movies and their trailers, proving the point that trailers can give inaccurate impressions of the story and quality of it's full-length movie.
Breaks the connection between movies and reality into different works and makes points about each one of them. These worlds include: Staged, Storied, Scene, Social, Lived, Personal, and Film. Addresses issues such as authenticity and perception and expression.
Primarily focuses on different kinds of heroes in our culture, such as from movies and sports. Discusses the cultural unconscious relating to movie-watching. Drives at the pop star as an icon - the imitation and glorification of characters.
Different essays written by different authors about the history of ultraviolence in movies, the aesthetics of ultraviolence, and the effects of ultraviolence. Includes a forward by Stephen Prince summarizing all three topics.
Study of how mass media, particularly television, effects human behavior and communication. Looks at taste development in children, the link between aggressive content and aggressive behavior, the effects of repetition, and how media induces action, among many other phenomena.
Psychological account for how visual fiction affects viewers. Covers cognition, empathy, simulation, dreams, consciousness, and indentification. Also looks at different genres, such as melodramas, comedies, and thrillers to see how each affects people differently.
Describes the different ways people can become obsessed with the movie experience. Gives psychological reasons behind this fetishization of watching movies, including sexuality, indentification, and racism. Given this information, notes how powerful the cinema instrument can be.
A book about a relatively scientific study on the impact violence in movies has on society. Describes what exactly it feels like to experience a violent scene in a movie and how viewers relate to the characters. Then covers the topics of self-censorship and the morality question.
A book that first explores who the audience for violent films are, such as children. Then categorizes the different kinds of violence such as gunfire or explosions or murder. Eventually wraps up with why violence in movies appeals to people.
Book about how films make stories and how those stories fit into culture. Focuses on editing and shot composition, but also on the ways they fit into culture through values and context.
Essentially a book about the movie culture in America. Looks at the impact movies have on society and vise versa. Primarily focuses on fan clubs of movie stars and obsessed fans, but also how Hollywood reacts to these movements.
Introduces the psychoanalytic approach to cinema. Uses movie examples such as 'Psycho' and 'Casablanca' to explore how particular story elements appeal to audiences. Also looks at the psychology of the characters in these movies.
A report on research into the effects on young people of scenes of violence in films and television. Examines not only the impact that movie violence has, but also the psychological determinants behind it. Very scientifically presented.
San Antonio Express editorial calling for parents to monitor which movies their kids watch. Claims that violent movies, music, and video games lead to higher rates of aggressive behavior among children.
Article about a British survey that says violence on TV, movies, and video games has a major short-term effect on young children, boosting the risk of aggressive behavior or fear. Also points out that there are other factors to take into consideration, such as violence in the home and the age of the child.
New York Times article that discusses the influence movies have over people's behavior. Says that people have debated this link between entertainment and reality for a long time. Mentions not only influence over fads and fashions, but real social movements, as well.
Article covering media mogul's comments expressing concern over violence in movies. In particular, links this violence to bully behavior among children. Says the reason for this is the lack of consequences shown in violent movies.
Article in the TELEGRAM & GAZETTE (Massachusetts) magazine discussing the consequences of watching aggressive movies. The article takes the position that doing so leads to unsafe behavior, primarily because scenes in movies are unrealistic. Examples used are James Bond films and the movie 'Basic Instinct."
Wes Craven's horror movie about murders in a high school community. Contains humor as it refers to other horror movies, especially Craven's. Addresses the issue of whether violent movies influence violent behavior.
Michael Moore's documentary about America's gun culture. Explores possible reasons for this phenomenon, such as United States history, violence in the media, and political and business leaders. Also examines how communities are affected by school shootings.