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<title>How do I brand my Canvas install? : Canvas Help Center</title>
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<title>Learning Management Systems</title>
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<title>HTML5 Cross Browser Polyfills - GitHub</title>
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<title>HTML5 Canvas Cheat Sheet - Nihilogic</title>
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<title>HTML5_Canvas_Cheat_Sheet.pdf (application/pdf Object)</title>
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<title>ExplorerCanvas</title>
<description>&lt;p&gt;Firefox, Safari and Opera 9 support the canvas tag to allow 2D command-based drawing. ExplorerCanvas brings the same functionality to Internet Explorer. To use, web developers only need to include a single script tag in their existing web pages.&lt;/p&gt;
&lt;p&gt;ExplorerCanvas 0002 release:http://s&lt;br /&gt;ourceforge.net/project/showfiles.php?group_id=163391&amp;amp;package_id=184688&amp;amp;release_id=505959&lt;/p&gt;</description>
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<title>Canvas - MDC</title>
<description>&lt;p&gt;&lt;strong&gt;&lt;code&gt;&amp;lt;canvas&amp;gt;&lt;/code&gt;&lt;/strong&gt; is a new &lt;a href="https://developer.mozilla.org/en/HTML"&gt;HTML&lt;/a&gt; element which can be used to draw graphics via scripting (usually Javascript). For example, it can be used to draw graphs, make photo compositions or even perform animations.&lt;/p&gt;
&lt;p&gt;Mozilla applications gained support for &lt;code&gt;&amp;lt;canvas&amp;gt;&lt;/code&gt; starting with Gecko 1.8 (i.e. Ff1.5). The element was originally introduced by Apple for the OS X Dashboard and Safari. Internet Explorer does not natively support &lt;code&gt;&amp;lt;canvas&amp;gt;&lt;/code&gt;, but a page can effectively add support for it by including a script from Google's Explorer Canvas project. Opera 9 also supports &lt;code&gt;&amp;lt;canvas&amp;gt;&lt;/code&gt;.&lt;/p&gt;</description>
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