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<title>Narrative as virtual reality : immersion and interactivity in literature and electronic media by Marie-Laure Ryan.</title>
<description>An analysis following the idea that all narrative experience, on a cognitive level, can be thought of as virtual realities...&lt;br /&gt;</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/1339</guid>
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<title>Games telling Stories? by Jesper Juul</title>
<description>&lt;p&gt;The article begins by examining some standard arguments &lt;em&gt;for&lt;/em&gt; games          being narrative. There are at least three common arguments: 1) We use          narratives for everything. 2) Most games feature narrative introductions          and back-stories. 3) Games share some traits with narratives.&lt;/p&gt;         &lt;p&gt;	The article then explores three important reasons for describing          games as being non-narrative: 1) Games are not part of the narrative media          ecology formed by movies, novels, and theatre. 2) Time in games works          differently than in narratives. 3) The relation between the reader/viewer          and the story world is different than the relation between the player          and the game world.&lt;/p&gt;</description>
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<title>Role-Playing: A Narrative Experience and a Mindset</title>
<description>Not sure about this one yet, just another article analizing the nature of interative narrative expereince&lt;br /&gt;</description>
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<title>Gamers: Writers, Artists, and Programmers on the Pleasures of Pixels: Books: Shanna Compton</title>
<description>This is an amazon link, the book wasn't in the catalog...Looks like a good colletion of essays based on person experiences in gaming...&lt;br /&gt;</description>
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