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<title>PennTags Feed for /tag/violence+aggression</title>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/1594</guid>
<link>http://tags.library.upenn.edu/makerecord/url/1594</link>
<title>Map of School Shootings</title>
<description>A chronology of incidences of school violence involving youths.</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/643</guid>
<link>http://tags.library.upenn.edu/makerecord/url/643</link>
<title>Affect of the Game Player: Short-Term Effects of Highly and Mildly Aggressive Video Games</title>
<description>Electronic reprint of 2 studies conducted at Rice University about the short-term effects violent video games.&amp;nbsp; Concludes that violent video games increase aggression in the short-term.&amp;nbsp; The more violent the video game the more detrimental the impact of the video game is.&amp;nbsp;</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/598</guid>
<link>http://tags.library.upenn.edu/makerecord/url/598</link>
<title>Violent Video Games Lead To Brain Activity Characteristic Of Aggression</title>
<description>Short scientific article which discusses the findings of brain-imaging during exposure to violent video games.&amp;nbsp; Proves the link between violent video games and aggression on a neurobiological level.</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/722</guid>
<link>http://tags.library.upenn.edu/makerecord/url/722</link>
<title>Violent Video Games: The Newest Media Violence Hazard</title>
<description>Thoughtful discussion of violence in video games.&amp;nbsp; Also offers a comparison to violence in other forms of media.&amp;nbsp; In particular, there is a rich discussion on why violent video games may have less of an impact on youths than other forms of media, and why video games may have a more ruinous impact than other media.</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/642</guid>
<link>http://tags.library.upenn.edu/makerecord/url/642</link>
<title>The effects of violent video games on aggression. Sherry 27 (3): 409 -- Human Communication Research</title>
<description>A comprehensive meta-analysis and statistical research project of all prior studies conducted about the effects of violent video games on aggression.&amp;nbsp; Sherry is skeptical that violence in video games causes aggression and believes that more research is needed.</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/910</guid>
<link>http://tags.library.upenn.edu/makerecord/url/910</link>
<title>Empathy for the victim and sexual arousal among rapists and nonrapists</title>
<description>Study conducted comparing the empathy &amp;amp; sexual arousal of rapists and nonrapists.&amp;nbsp; The study found that aggressors have less empathy for victims than non-aggressors.&amp;nbsp; Alternatively, rapists are less empathetic than non-rapists.</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/935</guid>
<link>http://tags.library.upenn.edu/makerecord/url/935</link>
<title>Marine Corps Modeling and Simulation Management Office--Marine Doom</title>
<description>Describes the product, &lt;em&gt;Marine Doom&lt;/em&gt;, a video game-like military simulator that was adapted from the popular video game, Doom II.&amp;nbsp; This simulator &amp;quot;teaches concepts such as mutual fire team support, protection of the automatic rifleman, proper sequencing of an attack, ammunition discipline and succession of command.&amp;quot;</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/905</guid>
<link>http://tags.library.upenn.edu/makerecord/url/905</link>
<title>Leonard Berkowitz--Aggression: Its causes, consequences, and control</title>
<description>&lt;p&gt;The book explains Berkowitz's&amp;nbsp;Cognitive Neoassociation Model of Aggression.&amp;nbsp;&amp;nbsp;It proposes that when people are repeatedly exposed to aggression they create in their minds more detailed and interconnected aggressive thought networks.&amp;nbsp; Exposure to aggression can trigger related feelings and can bring to mind knowledge of aggression-related skills, memories, and beliefs.&lt;/p&gt;</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/902</guid>
<link>http://tags.library.upenn.edu/makerecord/url/902</link>
<title>TIP: Theories</title>
<description>Explanation of Albert Bandura's social learning theory which essentially states that children learn what behaviors are appropriate and rewarding in a given situation through observation and reinforcement.</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/827</guid>
<link>http://tags.library.upenn.edu/makerecord/url/827</link>
<title>Current Events: Game over: Illinois Governor says some video games are too violent for teens</title>
<description>This article discusses Illinois's Governor Blagojevich's&amp;nbsp;desire to ban the sale of violent video games to minors because he believes that they desensitize and contribute to&amp;nbsp;kids becoming more violent.</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/voyager/720</guid>
<link>http://tags.library.upenn.edu/makerecord/voyager/720</link>
<title>Violence in video games : hearing before the Subcommittee on Telecommunications and Finance of the Committee on Energy and Commerce, House of Representatives, One Hundred Third Congress, second session, June 30, 1994.</title>
<description>The statement of the American Medical Association discusses the effects of violence in various media types on youths.&amp;nbsp; In video games, they focus on&amp;nbsp;the problem of &amp;quot;role-modeling&amp;quot; and video games' capacity to potentially promote &amp;quot;real world&amp;quot; violence.</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/voyager/712</guid>
<link>http://tags.library.upenn.edu/makerecord/voyager/712</link>
<title>Masters of doom : how two guys created an empire and transformed pop culture / David Kushner.</title>
<description>The chapter &amp;quot;Straight out of Doom&amp;quot; discusses the&amp;nbsp;influence of&amp;nbsp;violent video games like &amp;quot;Doom&amp;quot; and whether or not they may be partially responsible for incidents like the Columbine High shootings of 1999.</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/voyager/721</guid>
<link>http://tags.library.upenn.edu/makerecord/voyager/721</link>
<title>Children in the digital age : influences of electronic media on development / edited by Sandra L. Calvert, Amy B. Jordan, and Rodney R. Cocking.</title>
<description>Provides a brief history of violent video games and&amp;nbsp;discusses potential negative effects of violent video games.&amp;nbsp; Also provides models and&amp;nbsp;theories relating to the effects of Media Violence.</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/voyager/717</guid>
<link>http://tags.library.upenn.edu/makerecord/voyager/717</link>
<title>Stop teaching our kids to kill : a call to action against TV, movie &amp; video game violence / Dave Grossman and Gloria DeGaetano.</title>
<description>Chapter 4, &amp;quot;It's Important to Feel Something When You Kill&amp;quot;, discusses the evolution in violence in video games.&amp;nbsp; It explains why violent video games are popular, addictive,&amp;nbsp;and dangerous.&amp;nbsp; Includes a very interesting section on video games as desensitizing killing simulators and military/law enforcement usage of them.&amp;nbsp;</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/voyager/715</guid>
<link>http://tags.library.upenn.edu/makerecord/voyager/715</link>
<title>Trigger happy : videogames and the entertainment revolution / Steven Poole.</title>
<description>Chapter entitled &amp;quot;The Prometheus Engine&amp;quot; in part discusses military technology that is similar to video games.&amp;nbsp; With wars being waged from increasingly great distances, they're fought and seen through video game-type graphic systems.&amp;nbsp; Such technology turns killing into a &amp;quot;game&amp;quot;.</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/645</guid>
<link>http://tags.library.upenn.edu/makerecord/url/645</link>
<title>Media Violence Research and Youth Violence Data: Why Do They Conflict? -- Olson 28 (2): 144 -- Academic Psychiatry</title>
<description>&lt;p&gt;Professes that contrary to what the media may like you to believe, there is no substantial link between violent video games anf and real-life violence or crime.&amp;nbsp; Also explains that further research is needed to support any conclusion&lt;/p&gt;</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/644</guid>
<link>http://tags.library.upenn.edu/makerecord/url/644</link>
<title>An Update on the Effects of Playing Violent Video Games</title>
<description>Provides a brief overview of existing research on the effects of violent video games.&amp;nbsp; Reveals that exposure to viuolent games is linked to an increase in aggressive behavior, aggressive cognition, aggressive affect, and cardiovacular arousal.&amp;nbsp; Also linked to a decrease in &amp;quot;helping&amp;quot; behavior.</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/595</guid>
<link>http://tags.library.upenn.edu/makerecord/url/595</link>
<title>Video Game Violence: A Review of the Emperical Literature 1998</title>
<description>&lt;p align="left"&gt;Outlines what is known about the relationship between violent video games and aggression.&amp;nbsp; Suggests that violent video games may lead to an increase in aggression, or violent behavior.&amp;nbsp; Article is based on empiracle evidence and concludes that&amp;nbsp;there is a need for more research in this discipline.&lt;/p&gt;</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/605</guid>
<link>http://tags.library.upenn.edu/makerecord/url/605</link>
<title>History of Violence in Video Games--Mortal Kombat (part I)</title>
<description>&lt;p&gt;Discussion of the controversy surrounding Mortal Kombat&lt;/p&gt;&lt;p&gt;&lt;img height="135" src="http://img.gamespot.com/gamespot/images/2004/features/historyofvgc/historyofvgc_embed007.jpg" width="180" border="0" /&gt;i&lt;/p&gt;</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/596</guid>
<link>http://tags.library.upenn.edu/makerecord/url/596</link>
<title>Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life</title>
<description>&lt;p align="left"&gt;Discussion of two scientific studies relating to the effects of violent video games.&amp;nbsp; Compares the results of these two studies to popular behavior models.&amp;nbsp; Results of both studies are consistent with &amp;quot;the General Affective Aggression Model, which predicts that exposure to violent video games will increase aggressive behavior in both the short term and the long term&amp;quot;&lt;/p&gt;</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/604</guid>
<link>http://tags.library.upenn.edu/makerecord/url/604</link>
<title>History of Violence in Video Games--Grand Theft Auto (part I)</title>
<description>Discussion of the violence in the video game, &amp;quot;Grand Theft Auto&amp;quot;</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/603</guid>
<link>http://tags.library.upenn.edu/makerecord/url/603</link>
<title>History of Violence in Video Games--Grand Theft Auto (part II)</title>
<description>&lt;p&gt;Discussion of the violence in the video game, &amp;quot;Grand Theft Auto&amp;quot;&lt;/p&gt;&lt;p&gt;&lt;img height="307" src="http://image.com.com/gamespot/images/2004/features/historyofvgc/historyofvgc_screen021.jpg" width="391" border="0" /&gt;&lt;/p&gt;</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/601</guid>
<link>http://tags.library.upenn.edu/makerecord/url/601</link>
<title>History of violence in video games--Death Race</title>
<description>Discusses the controversy surrounding the 1976 video game &amp;quot;Death Race&amp;quot;</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/600</guid>
<link>http://tags.library.upenn.edu/makerecord/url/600</link>
<title>When Two Tribes Go to War: A History of Video Game Controversy</title>
<description>Discussion of the history and evolution of violence in video games</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/599</guid>
<link>http://tags.library.upenn.edu/makerecord/url/599</link>
<title>Violent Video Games: Myths, Facts, and Unanswered Questions</title>
<description>Examination of the myths, facts, and unanswered questions relating to violence and video games</description>
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