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<title>Narrative as virtual reality : immersion and interactivity in literature and electronic media by Marie-Laure Ryan.</title>
<description>An analysis following the idea that all narrative experience, on a cognitive level, can be thought of as virtual realities...&lt;br /&gt;</description>
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<title>DOOM PATROLS, Chapter 13: Pavel Curtis, by Steven Shaviro</title>
<description>A postmodern analysis of Pavel Curtis' authored virtual world: LambdaMOO. &lt;br /&gt;</description>
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<title>Cybertext : perspectives on ergodic literature / Espen J. Aarseth.</title>
<description>Another book to read&lt;br /&gt;</description>
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<title>Yes, but is it a game? by Nic Kelman</title>
<description>This is a great essay by Nic Helman from the book &amp;quot;Gamers.&amp;quot; It discusses the future of games in terms of film and traditional game media. &lt;br /&gt;</description>
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<title> Video Game Art: Books: Nic Kelman</title>
<description>A new book by Nic Kelman on the future of video games from an artistic standpoint.&lt;br /&gt;</description>
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<title>Second self : computers and the human spirit / by Sherry Turkle.</title>
<description>Turkle talks to children, college students, engineers, AI scientists, hackers, and personal computer owners--people confronting machines that seem to think and at the same time suggest a new way for us to think--about human thought, emotion, memory, and understanding. Her interviews reveal that we experience computers as being on the border between inanimate and animate, as both an extension of the self and part of the external world.</description>
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