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My project focuses on the emergence of new types of "screens" - computer screens, iPod, PDA, cell phone screens, and other new media monitors - that might change how we approach, digest, and consume media every day. The sources I have chosen for this project reflect my desire to compare these new physical screens with older screens such as TV monitors and those in movie theaters. I also chose sources that provided background information on digital and New Media, as well as on theories of spectatorship and screen consumption, since I was not well-versed on the topic before beginning this project.
White, Michele. . Body and the screen : theories of Internet spectatorship / Michele White. [0262232499 (alk. paper) ] Cambridge, Mass. : MIT Press, c2006.
Call#: Van Pelt Library TK5105.875.I57 W5275 2006
 
The Body and the Screen looks at theoretical models of Internet and computer spectatorship as a way of illustrating how these new technologies might not be as controllable as many think they are. Michele White views spectatorship as relatively similar between old and new media in certain ways. Just like in television and cinema, the images that appear before us on computer and phone screens hold a certain amount of cultural and social bias that cannot be removed. Consider the appearance of the “Ask Jeeves” butler – a Caucasian butler, and an image that has transferred exactly from old media to new. This idea is significant because it represents a departure from “traditional” ways of considering spectatorship in this age of digital screen interaction. I think her point-of-view provides a unique angle that I could perhaps use for my paper, especially since she outright disagrees with Anne Friedberg’s concept of an Internet/computer “user.”

The inclusion of several different types of theories and theorists in this book also appeals to me. I like that White chooses to back up her arguments with several different, at times competing, ideas from intellectuals of varying backgrounds. I’m not as interested in why she chooses whom she does; rather, her writing style here allows me to learn new bits of information quickly from authors I might not have known otherwise. In fact, overall, I learned a lot of little bits of information from other theorists in addition to studying her concept on new media spectatorship. The entire book is thus useful in this way.

Yet White’s examples and illustrative points may not be as helpful as her opinions and theories. She focuses a lot on the social implications of Internet content (how individuals consciously and subconsciously react to the white finger pointer or the black arrow pointer, for example), rather than examining the interaction between spectator and screen. Some discussion does exist on interfaces, especially in chapter 2’s discussion of “the gaze,” but ultimately return to reinforcing the social control that she believes pervades even this new media. My investigation really has nothing to do with examining gender, race, and sexuality issues in new media presentations, so much of this is not relevant for my paper.
 


In her 2004 article on emerging digital technologies, Anna Everett discusses the contradiction inherent in the simultaneous ascendancy of both “big” technologies (widescreen TV, IMAX, etc.) and “small” technologies (iPod, cell phones that can do what a computer can do). Within the context of this discrepancy, Everett also discusses the need to formulate new theories on spectatorship and interaction with these new portable small devices. Co-presence and contact with others remain two big ideas posited by theorist Mizuko Ito that Everett supports. Ultimately, however, she argues that new media content remains largely unchanged in terms of social structure; the content mostly caters to popular ideologies that repress fringe theories.

    Though this article presents “bits and pieces” thinking on Everett’s part, it has a fair amount of nice ideas regarding where new media is and where it could go within the next few years. I especially like her argument on contradictions inherent within technological developments – we want both a big screen TV and an iPod for similar purposes (though in arguably different environments). The point is in the simultaneous longing for both, which seems to link up with the desire for multiple and simultaneous interactions with media, whether within the same device or among several devices at once. I do wish she had fleshed out her thoughts on emerging theories of interaction with new media. If she thinks we need to formulate brand new ideas on how to interact with these rising technologies, then what are those theories? And how do they change modern media theory?

Digital dialectic : new essays on new media / edited by Peter Lunenfeld. [0262122138 (hardcover : alk. paper) ] Cambridge, Mass.: MIT Press, c1999.
Call#: Van Pelt Library QA76.9.C66 D54 1999
 
The Digital Dialectic, edited by Peter Lunenfeld, features a number of essays focused on resolving apparent contradictions that arise in new media theories. The main approach taken by most of the authors here is to utilize conceptual ways of viewing new media in tandem with a practical outlook on the potentiality of this novel group of technologies. As Lunenfeld explains, these essays look to see where new media can go rather than simply where it is. His introduction does a good, albeit brief, job of outlining what he means by dialectic and how this could apply to new media; he also fleshes out a definition of “digital” and compares this to analog, thereby inviting comparisons that could provide useful for my investigation. However, Lunenfeld and the other authors fail to really explain the useful significance of examining this dialectic. Other than urging us to not take an “all or nothing” approach to this new media, no real definitive conclusions come from these reports. Perhaps this is the point, since new media studies have only existed for a relatively short period of time. Or perhaps I’ve been somewhat desensitized to this way of thinking since I’ve grown up existing in and accepting this type of new media compromise. Either way, a little more push towards a greater practical application for these theories would have helped.

Aside from the introduction and general tidbits taken from the book, I think Lev Manovich’s essay, “What is Digital Cinema?” provides the greatest information and opinions for my paper topic. This essay examines how tracing the filmic image change from “traditional” film to digital technology allows for a formation of the logic of the digital moving image. This fits in well with my paper because I want to compare older screen technologies (film and TV) with newer image methods of production; Manovich’s thesis thus provides me with at least one argument through which I can examine my own views on differences in old and new filmic screen images. Manovich also provides some background information on what he considers “digital media” to be, including its evolution from multimedia and thus its distance from traditional cinematic realism. But, his main example, that of the CD-ROM, is slightly outdated and not as useful to my direct purposes – therefore, I plan on using newer examples from more recent sources in my paper.


 John Andrew Berton, Jr., writes in this article about the application of older film theories to digital cinema. He argues that theories created when cinema first appeared (in the late 1800s-early 1900s) hold some relevance to the technologies currently emerging. The sense of novelty and the display of technicality over creativity can be found in the emergence of both traditional cinema and digital cinema; because the two technologies have found such common ground here, the same theories about the transparency of the technical achievement of the images can be applied to both eras of cinema. The theories he utilizes focus on moving both “new” technologies’ emphases away from technical achievement and towards a more artistic approach and appreciation. Concepts by Melies, Kuleshov, and a few others – which came about a few years after cinema and first arrived, and once its novelty began to wear off – pointed to the need to add artistry and direction to this new technology. Berton wants to apply these concepts to digital cinema, with the reasoning that “history repeats itself”: the emergence of new technologies (at least media ones) tend to follow this similar pattern of awe with the technical nature of the creation that lasts until prodded to turn towards a more content-driven approach.

    Berton’s ideas here hold a lot of relevance to my paper because he somewhat suggests that old media and new media perhaps faced similar beginnings. Since we’re more or less now still in the beginning of the new media phase, we’ve been able to experience firsthand if Berton is correct. I think that there was a time when digital media was so new and cool, that anything it created was met with awe and glee. This has worn off now, but I believe this has transferred to a certain extent to new media technologies like the iPod and the cell phone. Pretty much anything you put on an iPod (at least to the younger generation) is cool not because of what you’re watching, but because you’re using the technology. We’re still starting to figure out what movies and clips work best on a 2” portable screen; it’s likely we won’t discover a good answer for awhile. In the meantime, we’re in the pre-theory phase. Melies and Kuleshov don’t yet apply to the iPod (but do, perhaps arguably, to the computer, which is an interesting separation). Thus, Berton’s overall concept can be applied to my paper in a unique and unexpected way.

Intermediality in theatre and performance / edited by Freda Chapple & Chiel Kattenbelt. [9042016299 ] Amsterdam ; New York : Rodopi, 2006.
Call#: Van Pelt Library PN2193.E86 I58 2006
 
Intermediality in Theatre and Performance is basically a book about theatre and its various interactions with other forms of media. Most of the essays discuss theatre as the main focus, and thus have no relevance for my argument; however, one essay discusses small screens in relation to television texts, and thus was somewhat of find for me in an otherwise very random source. Robin Nelson notes here an intermediality between television, theatre, and “PC culture,” which essentially marks the creation of self-aware participants who experience and perceive images differently based on their absorption of these interlocking media. I especially like the concept of “hypermediacy” presented in this book: the idea that we can recognize and even enjoy the realization that the images coming to us are mediated in one way or another. The author claims that both older and new media evoke some degree of hypermediacy, and strongly suggests that new media tend to hold a greater degree of hypermediacy. The author’s discussions on narrative temporality displacement in hypermediacy hold little value for me here, but the pages devoted to screen space and time provide good basic examples for my inquiry.

One thing that seems to be missing from this exploration is a thorough discussion on the implications of intermediacy. The author describes it to us, and it’s not a difficult concept to understand; but, fundamentally, what does it mean for the interaction between old and new media? What’s at stake here? Nelson admittedly backs away from a discussion of what will happen to TV in the future, aside from meekly stammering that TV will probably still thrive after the boom of the Internet/computers had died down; yet why not debate what intermediacy could do to/for television, in relation to new media? The discussion was definitely lacking in this area, and I would have liked to see Nelson do more than just describe a difference between television and new media.

Ultimately, I think this source can prove useful, but it won’t be a major source for my investigation. The concept of hypermediacy holds some interest for me, and I believe is worth exploring in different contexts. I also plan to utilize the brief discussion on small screen manipulation (the idea that we can take our iPods, iPhones, etc., and watch a movie in the palm of our hand, thereby greatly altering how we consume that screen and interact with it) that Nelson employs.
 


Media access : social and psychological dimensions of new technology use / edited by Erik P. Bucy, John E. Newhagen. [0805841091 ] Mahwah, N.J. : L. Erlbaum, c2004.
Call#: Van Pelt Library P91.28 .M43 2004
 
In Media Access, John E. Newhagen and Erik P. Bucy discuss what it means to have “access” to the Internet. More than simply being able to sit in front of a computer, Internet access holds several dimensions that demand certain levels of literacy and understanding from its users. The authors utilize a number of self-created terms (“system access,” “content access,” and “social access,” to name a few) that segment Internet usage in ways that I had not previously considered relevant for my purposes. However, their distinctions do provide much useful information for considering how users absorb what comes to them from the computer screen, which seems to fit well with my topic. They also lay out a specific difference between disseminating information from a television screen versus a computer (internet) screen: that internet computer screens allow us to accurately process both text and images through utilization of a higher resolution, which TV and cinema screens have thus far not been able to do. I’m not entirely sure I completely understand what this idea means, and thus I can’t wholly endorse it. But, it does give me a place to start when considering the differences between these two screen cultures.

The above argument also prodded me to consider the Internet’s role in how the screen culture changes from TV/cinema to computer/iPod/PDA/whatever. I had not thoroughly contemplated how it changes the media experience, but it clearly does; it also complicates my two divisions somewhat. You can, for example, have the Internet on your phone and computer, but not on your iPod (yet); but the iPod screen, to me, fits so clearly in with a new media approach to absorbing screen images that I feel compelled to fit it in with computer and phone image absorption. Perhaps, then, I’ll approach a discussion of the Internet’s effect on only certain new screen technologies.

The other aspect of this chapter that I thought I could prove useful was the authors’ discussion of the process of media access. They devote a good portion of the chapter to this concept, outlining both linear and nonlinear accesses and their presence in media. Ultimately, they suggest that linear access fits in with older (read: TV, non-Internet) screen cultures, and a nonlinear, or more engaging, method of media consumption, with new forms of screen technologies. While this simplifies the argument somewhat, it’s useful in a general way to indicate a potentially more active user response in newer media forms, which may in turn hint to a larger difference between viewer engagement with different forms of screen media.
 


Morley, David, 1949- .Media, modernity and technology : the geography of the new / David Morley. [0415333415 (hbk. : alk. paper) ] London ; New York : Routledge, 2007.
Call#: Van Pelt Library P94.6 .M673 2007
 
Part Five of David Morley’s book examines the idea of “Techno-anthropology,” or the symbolic meanings of objects in our contemporary world. Morley uses the television as a main example of a modern technology that has come to hold much cultural signification on our everyday lives, and thus devotes a section of his book to explaining how exactly it fits into the world today. He suggests that the television has become somewhat synonymous with home or comfort; though initially a foreign object, it has since redefined the private space and come to hold a more or less sacred place in home culture. Though much of Morley’s discussion here has to do with television in and of itself, he makes a number of points about television that can then be used to discuss its relationship with new media. Also, this chapter points out that the symbolism and meaning of television has changed over time. I’m not sure how to incorporate this into my paper, or if I even need to do so – but I feel that to overlook it might be a mistake. In any case, it should at least be mentioned somewhat, if only to show the evolution of television as compared to new media.

Morley then turns to examining newer media technologies, with the purpose of refuting the concept that with new media comes new social and cultural uses for that media. He argues that while technologies like cell phones and computers do bring with them new ways of consumption, their arrival does not signal the death of traditional social rituals. Living traditions tend to incorporate new technologies rather than become obsolete in the face of media development. This fits with Michele White’s ideas on spectatorship, thus providing a non-traditional viewpoint to help me balance my paper.

That this book focuses very little on a viewer’s actual engagement with the screen prevents this source from becoming a major on for my paper. However, I do think that some of the ideas present here and Morley’s background on the evolution of these technologies can give me some good basic background information, as a foundation for my arguments.
 


"Screen Narratives" Literature film quarterly [0090-4260] 34.1 (2006). 2-.
 
Jan Baetens’s article “Screen Narratives” sets out to define the term “screen” and its existence as a construction by the viewer. One definition that he posits is taken from Patrick Maynard, who states that every surface that is marked somehow by some type of sign is a screen. But screens also obscure things as well; Baetens acknowledges this contradiction as an inherent characteristic of a screen. He notes too, perhaps most importantly, that screens cannot be separated from the concept of “looking.” The emphasis on the visual here fits in well with what I want to explore in my paper, and gives me a source that actually looks at the screen itself (as opposed to a technology such as television or computers) and how one potentially interacts with it.

However, one drawback to this approach is precisely that no difference seems to appear between a television screen and a computer screen. Baetens, in endorsing a theory by Anne-Marie Christin as well as his own views (which align rather closely with Christin’s), renders the material aspect of a screen virtually immaterial. I agree that there’s more to a screen than the technology to which it’s tied; but, nonetheless, we do see new technologies through this screen, and thus it has to have something to do with the technology itself. Utilizing Maynard’s definition for his argument may cause some of the problem here, because a screen might constitute more than “a surface with a symbol.” His definition also clearly encompasses more than I’d care to discuss (windows, maps, playing cards, etc.), which enters into metaphorical areas of screen culture and thus guide him even further from any discussion of possible physical connections between screen and culture.

Overall, however, I do like the fact that the theory links screens with visual elements, and with the act of looking at something. This is the only source I have that explicitly examines the concept of a screen, and I think it would provide a good background (and healthy opposition to) my own ideas on what a screen is in different media. His idea of screen-thinking, or a dialogue on thoughts about screen, as a technology whereby several meanings are constructed at once, holds much relevance (and much potential discussion!) for ideas about the place of the screen as a one-way or multiple-way medium of information release.
 
Sonia Livingstone’s chapter on the development of media literacy charts the development of the consumer from passive viewer of mass media to smart organizer of personal technology. But existing patterns of social interaction may slow down the process of individualized user-developed programming; in other words, you have to consider the plural audience and their significance before determining individual scenarios. People draw on their social and cultural experiences to decipher new (and old) forms of media, which puts direct emphasis on a multi-receiver audience. This also complicates the idea of mass media as the sender to a singular passive audience receiver. With multiple receivers that interact with one another, the exact impact of the media can be hard to determine. Thus, ethnographic audience studies began to examine the use of media goods within exact locations in the home – the Walkman in the kitchen, the TV in the living room, etc. This led researchers to conclude that people are always consumers as well as interpreters of media, as they consume while interacting with one another and creating new contexts and social definitions for these technologies. She goes on to examine past studies of audience behavior in order to sketch out a pattern of media consumption that could perhaps be used to predict future audience behavior with new media. In the end, she’s hesitant to discuss the singular “user,” since collectivity has marked consumption throughout media’s history.

    I found this article interesting and potentially useful because it provided me with a new way of looking at consumers of new media. Most new media theorists consider consumption through the Internet and other digital technologies to be more personal; but the social context does still exist, and Livingstone does a good job in highlighting this in her article. Her hesitancy to discuss individuals, however, seems short-sighted in the face of what’s developed in the years since this was written. Personal computers and Internet interaction is essentially a single-person activity – how can you leave the individual out of that? But, her argument is worth considering if only to prod me to consider the larger social context of digesting and learning new media.

Friedberg, Anne. . Virtual window : from Alberti to Microsoft / Anne Friedberg. [0262062526 (hc : alk. paper) ] Cambridge, Mass. : MIT Press, c2006.
Call#: Van Pelt Library Rosengarten Reserve B105.I47 F75 2006

Friedberg’s 2006 book discusses the recent emergence of new ideas on visual media perspective through the concept of the “window.” The computer plays host to the idea of presenting several distinct, unrelated displays to the viewer at once. These windows have become the marker of a multi-perceptual outlook. Friedberg traces the development of the concept of a “window” throughout time, with the word becoming a metaphor for one of an infinite number of screens now available to computer users everywhere. The metaphor, she says, implies a delimitation of a view with variable size. She goes on to examine the window in metaphoric, architectural, and virtual registers. All three views emphasize a framed look at a particular subject; spectatorship plays a major role in all three parts. Ultimately, she examines how computer windows have changed these traditional views on spectatorship, demanding a viewer who can handle multiple, adjacent, and postperspectival consumption.

    Her book is unique because it is thus far the most comprehensive view on this very specific topic of screens and windows. She lays out a history behind her theory of “windows,” incorporating the related concepts of perspective, frame, spectatorship, and identification. Though the history gets a bit heavy at times, it’s an incredibly thorough background and a great one to have when considering spectatorship and interaction in the digital age. I also appreciated the fact that she included a section discussing the physical aspects of screens as seen through the writings of Paul Virilio. This is the most thorough discussion I could find on the physical attributes of the screen itself, and the roles it plays as both a boundary for and a provider of information.

    The end sections of the book interest me the most because they discuss new media, and the future of new technologies in terms of Friedberg’s “virtual windows” theory. Sequential narratives here make way for the multiple and simultaneous, within one device as well as among many at once. This can be applied to devices like a PDA, which allows for instant messaging while e-mailing and writing reports; the new iPhone will also hold such capabilities, providing an update on the iPod (which, interestingly, doesn’t provide multiple virtual windows in the same device, but rather allows you to use that while using other small devices). These technologies still differ a great deal, at this moment, from televisions and the cinematic experience, and thus Friedberg’s theory can be directly applied to my paper topic.