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tagged general information by tabr ...on 13-AUG-09

 

Schiller, Dan. “Pushing informationalized capitalism into science and information technology.”

Dan Schiller, a professor at the University of Illinois at Urbana-Champaign offers an alternative view to the previous mentioned authors about the state of current culture. He contends that it is not due to newly developing technologies that we are in age of informational capitalism. He credits the change on political and economic fronts. While this article does not so much touch on copyright per se, it is useful because it provides another perspective on the issue of culture and information. In addition he touches on intellectual property as well as copyright law in general stating that global policies while seemingly for free enterprise, growth, and creativity is rather all about profit. He seems to accredit persons (such as corporate leaders, government and communities) for developing a new market of information to adapt to the changing global market.

This article contributes precisely because it provides a counter argument in some ways thereby adding complexity to the topics being discussed.

 

Jefferson, N.C. : McFarland, c2001.
Call#: Van Pelt Library Reference Stacks REF HV8694 .P35 2001


"The primary purpose of this encyclopedia is to provide a comprehensive A to Z source of information on the legal, social and political history and present status of capital punishment in the nation" quoted from the preface on page 1 of the book. You will also find useful court cases, dates, graphs, and pictures on the death penalty in this book.

St. Paul, MN : Thomson/West, c2005.
Call#: Van Pelt Library Reference Stacks REF KF9227.C2 S772 2005

This book is good for law students or criminal justice professionals who are studing the death penalty. This book does not explain why the death penalty is not moral, wise, or effective. It is not to tell why such a horrible thing is justice either. It's simply to explain what the death penalty is and how it works. The author does this by laying out the whole process from the history and evolution to the clemency and execution.

Oxford ; New York : Oxford University Press, 2005.
Call#: Van Pelt Library Reference Stacks REF K3240 .M365 2005

"In this book, while we touch on some of the questions just posed, our main focus is neither philosophical, nor procedural, and nor is it regimespecific." quote from the book's preface. Also in this book there are specifics articles on capital punishment.

tagged book death_penalty information my_page by myna ...on 29-JUL-08

This website is on about.com. It's by Kimberly and Albrecht Powell. It talks about capital punishment in the state of Pennsylvania. It gives historic facts about lynching (hanging), the electric chair, and lethal injection.

"The death of the Desktop"

by Michael V. Copeland

December 3, 2007

This blog entry raises a very important question that speaks to the heart of cloud computing. The paradigm in which we operate today feels as if most people have their digital identity primarily contained in a handful of websites. For people between the ages of 15-25, it is hard to argue that Facebook does not have some sort of a monopoly on the market for social content. For email, Gmail would like to make the same claim, but Hotmail and Yahoo Mail continue to serve as widely used and recognized platforms for web based email. Flickr (owned by Yahoo) is very popular for photographs, but many young people would probably say that they use Facebook for maintain their digital photography album's on the web.

This article sheds light on a new firm that is banking on the future of computer users shifting over to the cloud. The company is an online storage firm called BOX.NET, from Palo Alto, CA, and is two years old. Their main concept is a program they have created, OpenBox, which has an open platform. The idea is that the user can store all kinds of digital content online that can be accessed by other web-based applications, rather than having to upload content from your pc each time you want to add something to a particular web-based application.

This service hinges upon a critical assumption: that the web-based applications (ie. Facebook) that its clients (ie. the person who stores data on box.net) intent to feed with content from its website will actually adopt its open platform to allow for the users to access the box.net content. Considering this scenario raises an interesting question: Will the future of cloud computing become another platform for a struggle between internet companies to try to force its users to choose between one and other, rather than allowing the user to easily share and exchange content between web-based applications

belongs to Cloud Computing project
tagged cloud_computing information storage by jessefs ...on 14-APR-08

I think this is article #7

Found from "information seeking" or "searching" and "behavior" or "attitude" and "Students" or "undergraduates" in ERIK/CSA (no specific fields selected)

tagged behavior information student by igarnett ...on 07-MAR-08
tagged information by walther ...on 14-JAN-08
Tapscott, Don, 1947- . Wikinomics : how mass collaboration changes everything / Don Tapscott and Anthony D. Williams. [1591841380 ] New York : Portfolio, 2006.
Call#: Van Pelt Library HD69.S8 T37 2006


tagged information by walther ...on 11-JAN-08

Developer's Guide

The Google Chart API lets you dynamically generate charts. To see the Chart API in action, open up a browser window and copy the following URL into it:

http://chart.apis.google.com/chart?cht=lc&chs=200x125&chd=s:helloWorld

Press the Enter or Return key and - presto! - you should see the following image:

Yellow line chart

Chapter 11: Destructive Creativity: Arts in the Information Age 
 
What is 'cool' now isn't just an isolated piece of culture, but rather the result of a history of 'cool'. The future of humanities must begin to converge with art in order to bridge the gap. In other words, to be 'cool', older art forms must merge with more contemporary art forms. Society is currently so visually overstimulated that something needs to change just to get an idea from on mind to another.  Destructive Creativity refers to one approach, which is reassembling the past into the future.  It refers to the present aesthetic, mutation and remix culture. Creative Destruction is a slightly different approach.  Critiquing culture becomes an inherently edgy aesthetic. Tradition is linked to the avant-garde through the reappropriation of familiar things. Information is a new raw material, a form a currency. The chapter gives a history of destructive art, new art's need to reject or destroy the old to move forward. After pages and pages of examples of earlier works, the chapter gets to digital works.  Jodi works with the aesthetics of the internet, using a web browser as a frame.  Still, inside that frame, the text is made to look like an old DOS-based personal computer, acting as a reminder that contemporary art has at least some root in the past.  The self-destructive, self-activated behavior of the art is the formula for twentieth-century art.
 
This chapter seemly chronicles every step on the path to current existence of edgy art, which was tiresome to wade through, but certainly not useless. For every part of the current state of 'cool' that Liu describes, he provides several examples of the predecessors. Knowing more about the current state of art than the past and reading the chapter put everything into a perspective that wasn't necessarily any different, but is perhaps now more informed. What was noticeably missing from the discussion was the influence of an artist's contemporaries. Having not read the entire book, it is quite possible that Liu talks about it elsewhere, but regardless, talking about art with respect only to the past is ignoring half of what influences it.
 
Liu, Alan, 1953- . Laws of cool : knowledge work and the culture of information / Alan Liu. [0226486982 (cloth : alk. paper) ] Chicago : University of Chicago Press, 2004.
Call#: Van Pelt Library HM851 .L56 2004


Chapter 4: Culture and psychological mechanisms
 
This chapter talks about the science of culture as being a form of universal Darwinism--that is, that culture is subject to variation and evolves when certain variants are selected and preserved until another later variation. Culture is a creation of human minds, which learn associatively, therefore understanding culture requires a scientific understanding of how culture is spread. This is where memetics comes in. However, one problem is that there is no authoritative theory about the transfer of culture, so natural science is at somewhat of a loss.  The chapter goes into some detail about the relationship between the definition of culture and the science of culture. The less agreement in the science, the more important definitions become, otherwise everyone is essentially speaking a different language. For memetics, the definition of copying is particularly important.  How faithful to the original must something be to be considered a copy? Is imitation transmission, or is learning transmission? Imitaton, learning, and acquisition are all different kinds of copies.  Plotkin rejects the definition of a meme as  something passed on by imitation for four reasons: defining a meme as imitation is an oversimplification, requiring a meme to be imitable is unclear,  assuming thats imitation leads to greater copyinig fidelity is just wrong, and requiring high copying fidelity ignores the natural variation that causes memes to evolve. The last point mentioned is the distinction between surface memes and deep memes.  A surface meme, although dependent on larger memes for context, is narrow in scope, such as believing a certain store has the lowest prices around (obviously that could change if another store undercuts them one day.) A deep meme is a higher knowledge structure, usually embedded somehow in the culture itself.
 
The author's approach to the topic seems more to correct misinformation than define things concretely. In doing this he is perhaps leaving the door open for more discourse on how to define the term 'meme' and the science of culture.  The chapter seems more like a philosophical piece than a scientific piece, but as he says, that is basically the current state of memetics.
 
Darwinizing culture : the status of memetics as a science / edited by Robert Aunger ; with a foreword by Daniel Dennett. [0192632442 ] Oxford ; New York : Oxford University Press, 2000.
Call#: Van Pelt Library HM1041 .D37 2000


This chapter gives a history of the term 'meme' as it was coined by Richard Dawkins and Douglas Hofstadter's later book on the topic.  The next part of the chapter talks about viral memes, which the author considers to be any meme designed to propogate itself. These memes "invoke an emotion and insist on being spread", such as chain emails.  Those appealing to topics that provoke reaction, such as pity, fear, or sex, are considered to be the best examples of this.  As for schemes, the author defines them as a set of related memes shared among different people. Schemes spread in a way similar to memes, but also through membership.  In other words, if certain members of a scheme are considered to be good authorities or role models, other people, regardless of whether they accept the memes on their own, will become a part of the scheme.


The headings in this chapter look good, although the information (especially the example under viral memes) seems somehow off. As a brief history of the term 'meme' and an exploration of the schemes, this chapter is thought-provoking, but I'm hesitant to necessarily take the ideas he proposes as fact.

This article discusses how memes catch on (or don't) and their impact on culture. The first approach is looking at history as either a narrative or a science. The narrative must be plausible, but not predictable, to be interesting. So too is culture. The things that catch on don't follow a formula per se, but in retrospect they aren't completely out of the blue. The second approach is a comparison with evolution. In this view, it is the glitches that move things forward, not just the formula. The good will continue, the bad will be cast off. However, the line between good and bad is blurry at best, and the very nature of parasitic things like memes is to trick the hosts. The article gives the example of a person with a sweet tooth. If the candy tastes good enough to make the person forget about its negative impacts, it will persist, furthering both the good and the bad qualities of candy. Memes are selected unconsciously and consciously. Even in the case of meme-engineering, in which someone tries to create an idea that will catch on by mimicking what is popular, nothing can be predicted for certain. It doesn't necessarily matter how good an idea is (although it helps), but rather the unpredictable pull of many natural and cultural forces that decides the fate of a meme. Cultural evolution is thus not a direction, but a trend, and not necessarily a very definite trend.

The article touches on a lot of different possibilities, but its tone makes it easy enough to read and digest. The nature of taking the side of unpredictability is that no firm conclusions will be drawn, but the article still discusses numerous possibilities. The question Dennett repeats is "cui bono?" or "who benefits?" He doesn't give an answer, or perhaps the answer is that even if one could measure the benefits, they wouldn't necessarily inform anything beyond that.

This article analyzes how the internet works in terms of memetics. In this way of viewing things, each user and website is a different agent or node in the network: not aware of the underlying structure of the network, but instead only concerned with its immediate links within that network.  Marshall takes a bottom-up approach and applies memetics to each level.  At the operational level, the internet is a series of linked memes through which information and messages are routed through agents that have a specific purpose but do not know the intentions of the central controller.  At the service level, agent are interfaces designed to achieve certain goals through interacting with other agents.  In the example Marshall gives, a search engine for online stores has a goal of interfacing with other agents (the online stores) and processing the information.  At the user level, the internet memeplex is able to transmit information quickly and ignore real-world boundaries. Thus users are able to indicate what information they want to receive, and then get it through the network. Marshall concludes that the memetic support system embedded in the internet make it more efficient and allows each additional layer to perform more useful and complex operations efficiently.

Although the aim of this paper is sound, the connection between each level is not discussed in any amount of detail. The clearest points are the discussion on virtual communities and general overview of how the internet can operate as a series of memeplexes.

Information about Library programs designed to support your teaching, including sections on:
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Clark, Suzanne M. . Cartographic citations : a style guide / by Suzanne M. Clark, Mary Lynette Larsgaard and Cynthia M. Teague. [083897581X ] Chicago : Map and Geography Round Table, American Library Association, 1992.
Call#: GA108.7 .C53 1992


Background research for developing a Freshman Engineering Basic info-literacy tutorial focusing on searching with library resources, to be delivered through Blackboard starting in Fall 2006.
tagged Information Literacy Online Tutorial by mmcgove ...on 15-JUN-06