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Microsoft Office PowerPoint 2007 Tutorial - Animations

belongs to PowerPoint 2007 project
tagged animation powerpoint by nancybe ...and 2 other people ...on 31-MAR-09

The article opens with the note that it is easy to forget that Walt Disney "was once celebrated as a great artist" for his innovations in the field of animation as well as his creative abilities.  However, by the late 1940s the filmmaker's critical acclaim began to wane.  Critics began to see Disney as having sold out his talent to pander to popular tastes.  The author argues that Walt Disney's aesthetic evolved to reflect the contradictory intersection of Victorian sentimentalism and modernism, creating a hybrid style that helped mediate an important cultural shift in the United States during the 20th Century.  The author goes as far as referring to Disney as "a kind of popular Picasso" to reflect his hybrid style that combined commercial entertainment and elements of surrealism (such as fantastic imaginary settings).  In response to Disney's early modernist aesthetic, Sergei Eisenstein is quoted as having said in the early 1940s that the animator's work constituted "the greatest contribution of the American people to art."  However, as Disney's efforts grew increasingly dedicated to enhancing realism in animation, his style onscreen became firmly rooted in a sunny aesthetic that reflected the sentimental idealism of the Victorian tradition.  Disney was working at a time when other cartoonists had already developed a modernist aesthetic (often dark and surreal), and he curbed their style with his own anthropomorphic, fantastic-yet-optimistc idealism.  The author argues that Fantasia represents the embodiment of this hybrid agenda.  Abstract shapes and bizarre images set to classical music form the modernist component (especially through the juxtaposition of "high" and "low" images), while the idealistic nature scenes that form the imagery for several sequences form the  counterpoint of Victorian sentimentalism.  Many critics of the early 1940s likened Disney's appeals to the unconscious to the trickery and even drugging of audiences.

This article provides a retrospective analysis of Walt Disney's unique artistic style at the time leading up to and including the creation of Fantasia.  It is important to note the temporal distance between the realm of the article's subject (the 1930s and 1940s) and that of its author (1995).  The hindsight of this 60-year lapse enables the author to draw clear distinctions between different artistic movements in history, namely Victorian sentimentalism and modernism.  While Disney's work was criticized at the time for being too "cutesy" and commercially exploitative, this modern author re-defines Disney's style as an innovative hybrid of two conflicting artistic movements.  Thus it is in the context of these historical paradigm shifts that the author resurrects Disney as an artist.  This article relates to my thesis because the author uses historical/retrospective insight to read Fantasia as the prime example of Disney's hybrid artistic style.  While many music critics of the time condemned Fantasia for destroying the classical music at the film's center, this author uses the more than 50 years since the film was made to develop an analysis that sees the "bigger picture" of how the film fit into various definitions of art.

Watts, Steven. "Walt Disney: Art and Politics in the American Century." The Journal of American History june 82 (1995): 84-96. JSTOR. University of Pennsylvania Library, Philadelphia. 24 Nov. 2008 .

belongs to Disney's Fantasia and Definitions of Art project
tagged animation art disney film_history by shujman ...on 02-DEC-08

This article, written in 1946 by a professor of theater arts at the University of California at Los Angeles, weighs the merits and drawbacks of the animated cartoon as an art form.  The author notes that the beauty of the form is that, at its best, individual cartoons can be watched repeatedly and still hold the viewer's interest.  The article describes Walt Disney as the master of the animated cartoon, a man who brings infinite imagination to his work to produce rich details that warrant repeated viewings of his short films.  However, the author does not respond as favorably to Disney's feature films, arguing that they progress only in terms of technical skill.  The article mentions the shortcomings of many of Disney's early feature films, specifically describing Fantasia as an "ambitious experiment lacking over-all perfection," but still recognizes Walt Disney as a man working within the constraints of a larger industrial system that limits his art through economics.  The author argues that Disney, himself, is a genius but is unable to bring true artistic innovation to his feature films because they represent "an expensive medium for far too large a public."  The article closes by announcing two new Disney shorts to be released in the coming months, predicting that these cartoons will be able to "comment on life and society and still be entertainment" because they do not suffer the same burden of economic popularity as Disney's feature films.

Written just six years after the original release of Fantasia, this article is an example of negative critical reception of the film based on criteria that do not revolve around the film's "destruction" of classical music.  Here the author situates his disappointment in Fantasia's execution within an overall critique of Disney's feature length films.  The author's main criticism of the Disney feature length format is that it tries to cater to too large an audience and is bound by expectations of economic performance, a fact that strengthens my thesis that art is often seen as being in opposition to mass entertainment/commodities.

Macgowan, Kenneth. "Make Mine Disney: A Review." Hollywood Quarterly july 1 (1946): 376-77. JSTOR. University of Pennsylvania Library, Philadelphia. 27 Nov. 2008 .

 

The author of this article argues that Disney's editing/reworking of canonical classical music pieces in Fantasia vignettes does not merely butcher these artistic compositions (as was the common outraged response from people in the field of music), but instead brings to them a new series of visual associations that make them accessible to "middlebrow" audiences.  He claims that it was the film's "technical virtuosity" that legitimized these decisions as art.  The article discusses the ideological rhetoric underlying the film, such as evolution and technological progress, and how the harmony between image and sound onscreen works to naturalize these ideological underpinnings.  The author also includes a discussion of the "Centaurettes" in one sequence that embody the racist trope of the "picaninny," characters that were self-censored out of the film in later releases, and how their presence signifies a certain racist ideology that reinforces the social hierarchy of the time.  Briefly tracing the appearance of Fantasia over time, the author also mentions Fantasia 2000 as a continuation of this musical democracy that highlights the "cutting edge" technology legacy of the film through its IMAX format.

This article provides a rare instance in which a cultural critic from the field of music actually praises Fantasia for its reworking of classical music.  However, it is significant that this positive reaction comes more than six decades after the film's initial release.  Looking back on the film as a moment in history, the modern critic is able to locate Fantasia within a particular socio-historic context.  This vantage point enables the author to comment on the sociological effects of the film, effects that comprise much of this article's redemption of the film's unorthodox usage of classical music.  The author marks Fantasia as art because of both its technical brilliance and the creativity it displays in the methods used to ideologically affect its audience.  This retrospective appreciation of the film relates to my thesis in that it provides an example of the notion that hindsight leads to Fantasia's validation as art rather than commodity.  It is also significant that this article appears after the release of the contemporary Fantasia 2000, which served to refocus attention on the film in contemporary times.  This re-emergence of the film, marketed as the resurrection of a classic, may have had a direct influence on the likelihood of a reviewer to see the original as art because of its connection to a particular moment in American history.

Clague, Mark. "Playing in 'Toon: Walt Disney's "Fantasia" (1940) and the Imagineering of Classical Music." American Music spring 22 (2004): 91-109. JSTOR. University of Pennsylvania Library, Philadelphia. 24 Nov. 2008. http://www.jstor.org/stable/3592969?seq=9&Search=yes&term=fantasia&term=disney&term=2000&list=hide&searchUri=%2Faction%2FdoBasicSearch%3FQuery%3Dfantasia%2B2000%2Bdisney;gw%3Djtx;prq%3Dfantasia%2B2000;Search%3DSearch;hp%3D25;wc%3Don&item=1&ttl=68&returnArticleService=showArticle&resultsServiceName=doBasicResultsFromArticle

Bordwell, David and Kristin Thompson. "Oberservations of film art and Film Art." David Bordwell's Website of Cinema. 2 Dec 2008.

In this blog entry, Bordwell speaks of Disney and his animation drawing from Neal Gabler’s biography Walt Disney: The Triumph of the American Imagination. He describes the ideology portrayed in Disney’s films as able to create a specific conception of American life and society. Though many intellectuals fell out of love with Disney in the 1940s, Bordwell believes that Disney’s cartoons were still artistically very strong. These cartoons are characterized by an unsurpassed dynamism and grace of his animation, his power of expressive movement of the screen and “Mickey Mousing, ”which, according to Eisenstein, is a primal, visceral unity that could move the spectator involuntarily. Disney achieved this “absolute perfection” of animation through technological methods as well as an understanding of human thought, images, ideas, feelings, etc. Bordwell add that Disney was a “control freak.” Thus he wanted to create an idealized world, obsessively pursuing the “quality” of animation, which he could control. The result was his films and, of course, Disneyland. Technology was his reality-distortion field. Disney was able to bring animation to life for many reasons: skill with line and contour, soft caricature with an enormous bounce or vibrancy, use of color, and relationships between image and sound. Bordwell concludes that the artistic imagination displayed by Disney and his staff captivated American imagination.

Bordwell explains that Disney conveyed American ideologies mainly through animation. This brilliant animation is one of the two main components of “Fantasia,” the other, obviously, being sound. The graceful, vibrant animation that Browell describes is what truly captivates the viewer. Otherwise, the childish themes and unimpressive animation would definitely detract viewer from Disney’s films. The animation in “Fantasia” thus plays an important part in its popularity. As an “experiment,” the film sought to achieve the perfection in production that Walt Disney expected. Furthermore, it seems that perfect synchronization of image and sound really accentuate the films features. Such an entrancing combination sucks the viewer into the screen entering Disney’s world of imagination. In doing so, Disney achieves a spectacular, unique power over the audience. Though quite impressive, this captivation is the source of the many critiques of “Fantasia.” Disney taints the musical pieces with his dictated ideas, leaving the viewer trapped in Walt’s idealized world. “Fantasia” binds the viewer to a set of inflexible interpretations, negating the film’s artistic possibilities.

belongs to Disney's Fantasia project
tagged animation bordwell disney fantasia thompson by emilyls ...on 02-DEC-08
Disney's "Fantasia" (1940) is an innovative masterpiece combining classical music and images to form an animated concert to educate those not fortunate enough to experience classical music and all its beauty. The film represents a magical form of entertainment reinforced by Disney's technological advancements. However, the producers of the film, especially Walt Disney and Leopold Stokowski, regarded the film as more than entertainment. They saw "Fantasia" as the creation of a new artistic form combining music and sound to convey ideas. Unfortunately for Disney, many musical critics disagreed with the film's use of classical music accusing the company of having forever ruined the pieces. From this disagreement arises the debate of "Fantasia's" functionality: is the film simply entertainment or does it possess a more significant artistic characteristic?

This New York Times article was written in response to the announcement of Disney's recent (2006) strategy to reintroduce animated shorts to its lineup of cinematic productions.  These short programs will appear before Disney feature films in theaters.  The author mentions that nearly half a century has passed since the company regularly produced short cartoons, a hiatus initially brought on by soaring production costs after World War II.  According to the article, the short format is making a comeback not with the hopes of turning a profit in the short run but instead as a long-term investment.  These shorts represent a relatively low-risk way of "trying out" new talent (directors, animators, especially women).  A key distinction is made between the recent animated shorts that Disney has made as a "purely artistic exercise" and the new cartoons that will be more commercial in nature.  The author notes that Warner Brothers tried a similar resurrection of an old commercial form (Looney Toons shorts), but they did not succeed in their attempt.  According to leaders within the Disney company, this new endeavor is meant to grow the studio in the same way the shorts program grew Walt's original studio more than 70 years ago.

The article is important because it highlights the resurgence of an older form of entertainment/cultural production in modern times first as art form, then as commercial product/commodity.  When the "artistic" animated shorts (''Destino,'' ''Lorenzo'' and ''The Little Match Girl'') were introduced, they utilized an antiquated format (short cartoon) to experiment with new artistic and methodological techniques.  This "new wave" of shorts provided a space for the introduction of new art forms, as opposed to the upcoming variety of short cartoons that are meant to be exercises in proficiency at conventional techniques for "new talent."  While the first wave of new shorts was intended to be an artistic experiment, some of the films even winning Oscars, the newer variety of shorts is designed purely as a cost-effective training ground for Disney animators.  This vocational transformation supports the idea that nostalgia for old commercial formats lends them an aura of art, while the familiarity of a form in current use (even one that has recently been resurrected from an older time) makes it a prime candidate for mass commercial use.  The notion that old=art and current=commodity is supported by the distinction made between the commercial plan for these two types of recent Disney shorts.

Solomon, Charles. "For Disney, Something Old (and Short) Is New Again." The New York Times 3 Dec. 2006: 22-22.

belongs to Disney's Fantasia and Definitions of Art project
tagged animation art disney film_history by shujman ...on 02-DEC-08

This is the original Three Little Pigs Silly Symphony; its duration is 8:23. It features the Three Little Pigs and the Big Bad Wolf, as well as the famous song "Who's Afraid of the Big Bad Wolf?" According to a few sources, the heavily Jewish image and accent of the Wolf knocking on the brick house's door was removed for the DVD release, but it seems that this revised voice was applied to the YouTube video, even though the visual was not adjusted.

Having easy, unlimited access to the film which is the subject of my research is essential, not only for being able to form a thesis but for being able to interpret and synthesize the various resources I'll find on the subject. I can draw direct evidence as to the narrative structure, characterization, and use of color, music, and sound, and hear the song "Who's Afraid of the Big Bad Wolf?" whenever I please.

This book is an enormous print compilation of Disney sketches and animated stills accompanied by text discussing early animation, its principles and appeal, the procedure of putting animation on the screen, character development, animating expressions and dialogue, acting, and other aspects of the technical and nitty-gritty details of how animation works. On page 292, in the Music and Sound section, it devotes an entire page to an example of how composed music and sound effects were synched with the animation. The example is from Three Little Pigs, and includes a sketch of the pig who built with straw running towards his home to take refuge from the wolf.

Beside the sketch are two strips, or "exposure sheets," which show how the pig's movements and actions change with time using little thumbnail sketches along paper with divisions representing time on screen. The main accents of the scene, such as going through the door, slamming the door, opening the door, pulling in the Welcome mat, and closing the door once more are shown along the strips, placed according to which frame contains the action. Where each measure of music falls is notated along the strips as well, and the swelling or dropping off of the line of action through the frames must resonate with the music synched with the film. This is a perfect example of the meticulous detail and effort put in by Disney animators that imparted quality to the resulting films and gave the studio a competitive edge.

The document is a primary source, and a perfect example of the care and extra work put in by Disney employees that is discussed in other sources. It gets into the detail of exactly how the amazing feats Disney studios was able to achieve were performed, and Three Little Pigs is a great example of the effective use of synchronized sound. This illustration, and the accompanying discussion, helps me prove that sound effects and music were part of what made Three Little Pigs so astounding. In addition, this book is almost a bible, filled with details of the animating process which would help me gather background information to discuss other aspects of my argument such as illustration and other animation methods which helped in characterization, as well as color and photography methods.

This journal article deals mainly with the series of films entitled Shakespeare: The Animated Tales, and aims to address the cliche that when portions of the plays are removed in order to make the films, the works are simplified or "dumbed down" to the point where the quality is almost completely sacrificed. It suggests that a better way to analyze the films is to examine them as films, and not as literature, and therefore acknowledge the omissions but still treat the work as a whole. In addition, this reading sees these cuts as necessary to enhance the cinematographic needs of the medium, and the choice of animation brings these valuable and culturally significant stories to a new generation.

The article goes on to cite Walter Benjamin and Sergei Eisenstein's early writings that see animation as significant and important, and claim that it serves as the experimentation necessary for the progress of cinema as a whole. A primary example of Disney's experimentation with anti-realism, according to the article, is the "Silly Symphonies" series of short animated films. The author sees experimentation in various aspects of the film, including "self-reflexivity, technical innovativeness, violation of natural spatial-temporal rules, and violence," and cites other writings which claim that part of the influence of the films lay in their ambiguous target audiences. The films were "not just children's stuff, and certainly not sugar-sweet. Whether they were for adults or children was indeterminate." It was the animated feature Snow White and the Seven Dwarfs that ended this era of experimentation for Disney, and proved that cartoons could be respectable, even "antiseptic." While Warner Brothers continued to be edgy, Disney was now mainstream and accepted by the Production Code.

This article helps me prove the foundation of my thesis, that the Silly Symphonies began as experimental works that allowed Disney and its animators to try new technologies and new forms. It also helps me show that this experimentation led directly to the development of elements, like narrative, character differentiation, and others, whose perfection made the production of an animated feature-length film possible.

This article focuses on the animated depictions of the First World War, and examines the changes in these depictions of the conflict with time. Before America joined, the cartoons showed the conflict as a setting for adventure and larger-than-life characters. After the US joined, cartoons attempted to present sanitized views of the war, often going without references to actual events at all, or instead acted as documentaries aimed at adult audiences. It was after the war, however, when animation provided the perfect medium for "recasting" the events of the war in imaginative ways which stretched reality. These changes from a real to fantastical and magical view of the world are what fueled the view, and eventual marketing, of cartoons as entertainment specifically for children.

Many of Warner Brothers' series launched around the time of the Silly Symphonies, possibly to compete with the series' success, were among the realistic depictions of the war. They included Felix Turns the Tide and Bosko the Doughboy. In the former, grim battle scenes and relatively graphic imagery conveyed the "damage, confusion, and carnage" of the conflict. In the latter, while Bosko has a relatively elastic body, this fantasy element cannot save him from injury, as compared to other, earlier cartoons that show war as "consequence-free.

This article could be useful in my thesis in supporting the view of the Silly Symphonies as moral, simple, and dream-like, as compared to the brashness of Warner Brothers animated shorts where the humor lay in obviousness and reality. It also provides extensive fuel for comparison of the Disney works of the time to those of Warner Brothers and other studios, and puts all of these films in the context of wartime media, examining the differing morals and tones with which these underlying messages were presented.

From 1929 to 1939, Walt Disney produced a series of 76 short animated films. "Three Little Pigs," which was released in 1933, marked the first example of the technical innovation and experimentation whose culmination would make possible Disney's future work, and the beginning of an era of feature films with recognizable characteristics for which Disney would become known. "Three Little Pigs" pioneered in the areas of narrative, character development, color, and music and sound integration; Disney set high goals for itself and achieved them in this short film.
This book contains an interesting analysis of the characterization of the pigs in Three Little Pigs in the third chapter, entitled "'You've Got to Really Be Minnie:' Building a Better Mouse, 1928-1938. The author argues that this film was concerned with more than making the pigs look alive through the animation: each character had to have a distinct personality. Other parts of the discussion deal with how the movements, expressions, and other aspects of the pigs were relatively formulaic, but, coupled with the music, they emerged as different characters. There is also a long excerpt from a memo of Walt Disney's, which was attached to the outline for Three Little Pigs that made its way around the studio in December of 1932. It discusses various ways to add to the appeal of the pigs, with their voices, rhymes, and other elements, and concludes with the sentence: "They will be more like human characters." Characterization is the emphasis of this section, and the success in this arena is attributed to Frank Churchill's gift at improvising and adapting with his composing and Burt Gillett's energetic direction.

This source is perfect, both for its commentary on and primary source excerpts concerning the characterization of the pigs in Three Little Pigs. It is a primary source, and is especially key for making the point that not only can the efforts to differentiate and bestow personalities upon the pigs be seen today, but that they were actually intended and discussed during production. The studio put conscious effort, due in no small part to Walt Disney’s specific requests and suggestions, into making Three Little Pigs the first of its releases to feature characters with pleasing but individual personalities.
My annotated bibliography project is on two animated short films by Walt Disney - "The New Spirit" and "Spirit of '43". Disney and his studio became highly involved in the war effort during World War II, making government commissioned propaganda films and training films for the military. Through films like "The New Spirit" and "Spirit of '43", Walt Disney was able to play a political role in shaping American opinion during the war.
tagged animation propaganda walt_disney world_war_ii by trosko ...on 02-DEC-08

Shull, Michael S. and David E. Wilt. Doing Their Bit: Wartime American Animated Short Films 1939-1945. Jefferson, NC: McFarland & Company, Inc., 2004.

Chapter 8 of Shull and Wilt's book describes the history of Private Snafu and his role as an educational tool. GIs could relate to Snafu, yet did not want to be him. Private Snafu was goofy-looking, physically unimposing, ignorant, and disgruntled young soldier: "a diametrical opposite of the handsome soldier portrayed in Hollywood films." Private Snafu proved to be the transition between the sanitized training videos and the harsh realities of war.

Wartime US military videos often downplayed the gory traumatic injuries and death of war. The Private Snafu series, being an animation, could portray GI death and ease soldiers into reality that disobedience and noncompliance would lead to death. After all, animations lived in the borders of fantasy and reality, so death, capture, or pain were unreal, even comical to the viewer. Such has to be the outlet for the anxieties the soldiers felt. It had to allow soldiers to desensitize them from the senseless destruction around them. In many ways, the transformation of Private Snafu mirrors the transformation of every GI. In the beginning (the first few episodes), Private Snafu is the complete idiot who disregards authority, but by the end, becomes a quirky member of the unit that gets the job done.

Ohmer, Susan. Rev. of Animating Culture: Hollywood Cartoons from the Sound Era, by Eric Smoodin. Film History Vol. 6, No. 3 (1994): 405-408.


Animation was an outlet of soldiers to vent their frustrations, but more importantly, a tool to indoctrinate them about military life and protocol. The cartoons emphasized fulfilling patriotic duty, despite tensions and contradictions in military life. But additionally, Smoodin asserts that cartoons functioned to reduce tensions arising from the rest of the program. The film bill exemplified American ideals, the cause that the soldiers fought for, but also diffused potentially jarring differences to produce a smooth, functional unit. Animation was a key component in mitigating differences.

Frank Capra produced the Army-Navy Screen Magazine, which featured newsreels, training, and usually concluded with Private Snafu. As the entertaining and humorous portion of bill, animations was a happy contrast to newsreels and dramas, which dealt with more serious subjects. SNAFU stood for "Situation Normal: ALL F**ked UP". It was an unofficial acronym describing how the normal state of affairs is in a mess.  The Private Snafu series presents the idea of tensions and contradictions in military life, but in an acceptable manner. Often times, newsreels, training films, and dramas triggered tension, which needed a safe outlet: cartoons. This led to acceptance of the norm and desensitization towards the harsh realities, even the idea of killing or being killed becomes less foreboding.

The animated short Three Little Pigs is the focus of this paper; the author claims that this short was significant first for epitomizing the quality of Disney films in the 1930s, whose popularity can't be conceived of today. In addition, the author sees the film as crucial in character animation, paving the way for the enduring characters of the next decade. The narrative, indirectly, and the commercial success, more directly, enabled Disney's first feature-length animated film, Snow White and the Seven Dwarfs.

The article also discusses the technical achievements of the film, such as the difficulty in animating such similar characters and the effective use of color. The latter innovation, color, was used most effectively by including subtle tone changes with purpose, such as to reinforce the exhaustion of the wolf after trying to blow down the brick house by changing the colors of his face. Finally, sound was key to the film's success and influence. Written to illustrate a song that became a hit, "Who's Afraid of the Big Bad Wolf?", the music helps differentiate characters. The character development was further aided by focusing on four characters, instead of the huge undifferentiated masses often featured in earlier Silly Symphonies.

Finally, the article addresses the metaphor of the story as two-pronged. The popularity of the film suggests the dormant, hopeful message that hard work alone will allow men to prevail even in times of doubt; this was an appealing message in the Depression. Second, audiences saw Walt Disney as a role model. It's possible that simple plots, like that of this short, helped Disney films maintain popularity over competing Warner Brothers series which today seem more appealing.

This article is key to my argument; it helps provide evidence that Three Little Pigs paved the way for Snow White and the future Disney style of creating feature-length films with the same character development, simple plots and positive, moral underlying messages that appealed to audiences.

This is a book of color illustrations and other similar primary source illustrated documents, from final screenshots to draft sketches to storyboard excerpts.  The accompanying text provides context for each picture.  It begins with a series of essays, the second of which is entitled "Mickey Mouse and Silly Symphonies."  The essay discusses how the emphasis on music in earlier short films such as Steamboat Willie and The Jazz Fool led directly to the initiation of the Silly Symphonies.  Many are mentioned, such as the first, Skeleton Dance, and the first in color, Flowers and Trees.  Two drawings from Three Little Pigs are featured.  The essay discusses the evolution of Technicolor, especially from the two-color to three-color system.  It also discusses the development of the art of animation, especially as driven by the inventive animator Albert Hurter.  He designed settings and main characters, and invested significant effort in developing concepts and visuals which would trigger further development and inspiration on the part of the story writers and other animators.

The essays in this book, and especially the color illustrated accompaniment, would help me intelligently discuss the efforts made at Disney studios to embrace technology and inspire animators.  Facts and examples of the development of Technicolor technology and the changes it caused in films are provided and would help me make the point that the Silly Symphonies, the focus of the discussion, were truly a place where new technologies could be tested and Disney employees made efforts to inspire each other to do great things.

Crowther, Bosley "Yes, But Is It Art?" New York Times (1857-Current file); Nov 17, 1940; ProQuest Historical Newspapers The New York Times (1851 - 2005) pg. 141

Published shortly after the Fantasia's release, Crowther further discusses Fantasia (having reviewed it only days earlier). Crowther acknowledges the debate surrounding Fantasia, does the film capture a new art form, or merely a gimmick of new entertainment? Crowther highlights all the minor criticisms of the film, that sometimes the dramatic use of sound and color on screen are overwhelming, or that some segments fall short of achieving the desired dramatic effect (specifically "Night on Bald Mountain"). However, Crowther concludes that whether or not it is an art form is ambiguous, it is truly up to the viewer to decide. Some may find it to be a dumbing down of brilliant classical music, while others will appreciate it as the imagination brought to life. Ultimately, the impact it has on the viewer defines the significance of the film and whether or not it can be considered an art form or a spectacle.

Crowther makes some key points about Fantasia and directly addresses the issue examined in this project, why Fantasia is significant. Crowther believed that for all its short comings, the final product was in fact an art form, and was successful at doing what had never been done before. Fantasia was a pioneer in animation, it was the first of its kind and marked a turning point for the continued use of music in animation. The concept of illustrating the imagination in time with classical music was unheard of, and the subsequent freedom given to the animators and collaboration between graphic and musical artists was unprecedented.

The film reintroduces the audience to classical music, hoping to improve upon the works that history has already demonstrated to be significant and universal in appeal. Disney intended the music to be considered as equal in importance to the animation, and his investment in Fantasound was an attempt to reach this goal. Crowther writes that in very few places did the music ever seen "subjugated" to the animation. Fantasia was based around a unique concept, changing the role of music in animation and illustrating pure imagination, and the resulting impact on production was a need to break the traditional mold. Crowther believes Fantasia was significant because it was a novel experience, captivating the audience on a deeper level than a traditional film. There are many elements of Fantasia that made it ground breaking and significant at the time of its release, but its legacy demonstrates that it is clearly a defining work of American Film.

 

Clague, Mark "Playing in 'Toon': Walt Disney's Fantasia and the Imagineering of Classical Music" JSTOR: American MusicVol. 22, No. 1 (Spring, 2004), pp. 91-109

This article authored by Mark Clague was published in 2004 in the journal American Music. Clague takes a look back at Fantasia, and the pieces that came together to produce the film. Specifically, Clague goes into great detail about the significance of the use of classical music as the background for the animation. On even a purely technical level, Disney had to modernize classical music to bring it into his film. The production team rerecorded the music with multichannel and stereophonic systems in order to optimize sound quality, demonstrating the further emphasis on the music being considered an equal player in the piece to the animations. The importance placed on the quality of the music is one of the factors that would lead Disney to adapt Fantasound for the release of the film despite the expense. Clague also notes that Disney's choice of classical music played a major role in the future significance of the film. Classical music is something that has withstood the test of time, we are all familiar with it and it has demonstrated its ability to captivate audiences through its own longevity. Disney chose something elegant and appealing for the animators to work with, and thereby heightened the impact of the film, tying its lifespan to the music it was accompanying.

Clague's article grants excellent insight into a major aspect of the film that has contributed to its significance. Disney clearly put emphasis on the music itself, investing in recording and playback sound equipment. The production team considered the music itself to be at least as central as the animation itself, something that had not occured before. The choice of classical music and the focus on the music being a major player in the piece rather than just another layer of polish were revolutionary concepts and the the film that first employed these techniques, Fantasia, has changed the way music in animation is viewed to this day.

Jones, Chuck "Music and the Animated Cartoon" JSTOR: Hollywood QuarterlyVol. 1, No. 4 (Jul., 1946), pp. 364-370

This article from the January 1946 edition of the Hollywood Quarterly review explores the impact that Fantasia has had and how music and the animated cartoon have come together to evolve into cutting edge animation. Written by Chuck Jones of Warner Brothers, head of their animation department at the time, the article explores collaborations since then, how music has affected even the most mundane sources of animation and the future of animation. The article argues that Fantasia was essentially the first step in a whole new breed of animation, where animators have the freedom to explore the depths of the imagination and reach a wider audience. Jones further goes on to mention the vast potential of music in cartoons, such as musical education, satire, folklore, and narrative.

Contemporary sources are fantastic examples of how the industry and the public responded to something as pioneering as fantasia. On top of that, the article was written by none other than a household name like Chuck Jones. This article is an excellent source in understanding how Fantasia redefined the industry, opening doors for collaboration and widespread appeal, as well as pushing the envelope in terms of how much freedom animators should have.  Jones notes that Fantasia changed the traditionally role of music as mere filler in animation, to being relevant to the narrative and obvious to the audience rather than subtle background noise. In trying to answer the question, why was Fantasia so significant, Jones' insight into how the movie changed the industry is extremely valuable.

DeCroix, Rick "Fantasia" Journal of Popular Film & Television; Summer 1996; 24, 2; Alt-Press Watch (APW)
pg. 103

This article, published in the Journal of Popular Film and Television and written by Rick Decroix, discusses Fantasia in light of its (at the time) upcoming sequel. Written in 1996, Decroix notes that whether or not the audience enjoys Fantasia, it is something to be commended. The film is art, taking the sound medium of music and creating its analog on the silver screen. Decroix acknowledges that Fantasia 2000 can't be the groundbreaking spectacle that the original was, but he is hopeful that it will prove to be in line with the intention of the original, to bring together two art forms into something entirely different.

The author of this review acknowledges the legacy of Fantasia. He claims that the original movie possessed an undeniable "artistic genius". Decroix recognizes the influence and importance of Fantasia 56 years later, with the added contemporary insight granted by having seen the films effects over half-a-century and knowing that Disney is working on a sequel.

Sequels are mixed bag in Hollywood, some fail to capture the success of the original, some are remarkably successful, some are just more of the same, and some destroy the integrity of the original. Fantasia however, had no plot or recurring characters. Therefore, the only element linking these two films is the concept behind them. Fantasia was based around an idea, to animate classical music to add an extra sensory level and help the audience connect. This was an entirely new idea at the time of its conception. Let alone the unprecendented levels of freedom the animators were given, technological improvements, and levels of collaboration that went into the film, the film was founded on a revolutionary concept. The very basis of Fantasia was to connect music and animation, with no regards to traditional plot or character development. The movie was entirely about the music, and this driving force alone made the film unique and pioneering. Fantasia's legacy is long-lived, having taken a whole new approach to what can be done with music, animation, and imagination.

belongs to What made Disney's Fantasia so significant? project
tagged animation disney fantasia by leepr ...on 01-DEC-08

"Disney's Fantasia" JSTOR: The Musical TimesVol. 82, No. 1183 (Sep., 1941), p. 349

This review of Fantasia, printed in The Musical Times in September 1941 is a mixed criticism of the film. The author is nothing short of brutal in his detraction, commenting on audience members walking out of the film and going so far as to call the film a "failure". The critic acknowledges the bold attempt Disney is making at marrying the two art forms of animation and music, but feels that the patterns in one do not translate well to the other. The author of the review makes one great exception however, the sorceror's apprentice (the famous sequence involving Mickey Mouse himself) was incredibly well recieved. The critic thought the piece was well concieved, the animation matched wonderfully with the piece and goes so far as to say that "it is as if Dukas' little masterpiece has been waiting all these years for Disney to complete it."

This review from the film's original release is excellent in answering the question of Fantasia's significance because it looks at the piece with a focus on the music. The author goes through each sequence and detracts for the most part, understanding Disney's intent in linking animation to music to create something better than either media lone, but states that the film simply fails to hit the mark. It was a noble effort but a failure in the end. Where the critic does praise the film is where its significance is really shown. When Disney does get it right, he creates a masterpiece, something that fits with the music so naturally that it is as though the piece was originally concieved with the accompanying animation in mind. Fantasia blended music and animation on a level never before achieved, and the result was something revolutionary that not everyone initally approved of, but has had an undeniable impact on animation and a powerful legacy.

Fyne, Robert. Rev. of Doing Their Bit: Wartime American Animated Short Films, by Michael S. Shull and David E. Wilt. Film &
History: an Interdisciplinary Journal of Film and Television Studies
35.1 (2005): 78.

Robert Fyne reviews the monumental body of work by Shull and Wilt on Hollywood World War II propaganda. Fyne discusses of parody's importance as a viable propaganda format. Cartoons, according to the authors, became an extension of the government persuasion machine. Animation spoofing reality was a method of escapism for the public weary of wartime films.

This is the basis of my research--that indeed, Hollywood through the animation medium created propaganda to desensitize soldiers towards reality. This becomes clear when you consider the plentiful use of parody as a propaganda format. In Snafuperman (1944, Private Snafu), Snafu is transformed into a super version of himself (a clear parody of Superman), but instead of helping the troops, he creates more mayhem. But Snafu's comic parodic ways repackages the importance of protocol of studying manuals in an acceptable manner. In The Spirit of '43 (1943), Donald Duck is in the classic parody of devil and angel. It emphasizes how the income taxes paid would support the troops, rather than the sacrifices civilians were making; the animation associated spending with vice as opposed to surviving in tough times (remember, this period is at the end of the Depression).

This article reviews the techniques and Expressionist plot devices used to create the characters' emotions and stylized sets. Of note is the detail about the characters and the silhouettes. The silhouettes are intricate and include specific corporal detail about the hands and eyes. Even an imaginary camera is created as Reiniger uses panoramic shots, long shots, close-ups, different camera angles, and even special effects. She would later make other films such as Carmen, Papageno, Dr. Dolittle and His Animal. The article particularly discusses the Island of Wak Wak; it is as exotic, or perhaps more so, as the main city, with shots including a great amount of fantastical detail. The tropical rain forest on Wak Wak has twisted trees and outspread fronds that resemble the twisted limbs and outspread fingers of the characters. Finally, the climactic battle is filled with complex action and jagged-shaped, fantastical monsters being diced by Prince Achmed. Even the scene where Aladdin and the witch are summoning the genie, the lighting is innovative and unique for a shadow play.

The article is relevant to the thesis in its detail of the Expressionist devices and the techniques used in the film. The mid-1920s, when Reiniger made her film, were in the heart of the German Expressionist movement. Reiniger had learned from and with some of the influential Expressionist directors, so it was no surprise that Prince Achmed would have so many Expressionist techniques. Expressionism was appropriate for the plot as well since it dealt with an exotic Middle Eastern tale filled with magic and fantasy.



Vera, Noel. "The Adventures of Prince Achmed: one of the greatest animated features ever made." BusinessWorld. June 26, 2001, Pg. 22.

This article details some of the technological and creational aspects of Reiniger's film. First it points out how Reiniger drew her ideas for films from fairy tales and legends, which is no different for Prince Achmed (from 1001 Arabian Nights). Furthermore its use of tinting allows there to be toned backgrounds for the black silhouettes. Furthermore, Reiniger had designed an early form of multi-plane camera, which gives a 3D-effect by separating foregrounds and backgrounds into different layers. Finally, for complex movements, they had to be built from 25 to 50 pieces, all joined together with fine lead wire, showing the amount of detail that was afforded to each scene.

The article is relevant to the thesis because these techniques, each in their own way, were later used by other filmmakers both in Hollywood and in Europe. Reiniger in particular went on to work on several other puppet shows or shadow plays. The influence of Reiniger's film is particularly noted in the use of the multi-plane camera. Furthermore, the movement is fluid, and the sense of near and far is simply achieved by bringing the many transparent backdrops closer or further from the lens and the light source. As seen in class, Disney used this to create the three-dimensional animation as seen in Bambi.


Rahman, Zora. "German silhouette film meets Indonesian 'wayang'," JAKARTA POST. December 20, 2002.

This article analyzes the use of silhouettes and shadows in plays and film and the relevant history regarding Chinese shadow plays. The article primarily references Shadows (1922), a film that features the "familiar visual patterns, performance styles, and chiaroscuro lighting effects associated with German Expressionist films." Once again it is noted how the shadow play techniques were used to reveal hidden fears and desires and heighten the supernatural elements of their films. In China, some of the earliest films featuring Chinese figures focused on the "mutable, strange body and featured tricks that defied physical limitations" much like the Expressionists and animators were trying to achieve with their fantasy realms.

The article is relevant to the thesis because Reiniger's use of silhouette animation was vital to future films. She would go on to collaborate with other directors to make scenes of shadow plays for other films. The lighting and detail of her silhouettes conveyed the sense of fantasy in the film. The article also points out how the "emphasis on shadow plays and silhouettes is important for a film stressing faith in images." The body language of all the characters, for example in the scene where Achmed is kissing the five servant girls and they begin fighting, is so detailed that the shadows seem to take a life of their own.

 

Maurice, Alice. "What the Shadow Knows: Race, Image, and Meaning in Shadows (1922)" Cinema Journal. 47, Number 3, Spring 2008.

This detailed press kit includes an excerpt from Lotte Reiniger's own article "Scissors make films," discussing her work with silhouette animation, a synopsis of the film and a plethora of detail regarding the technology and experimental techniques employed in the film. The kit notes the expressive movement of Reiniger's silhouettes, probably learned at Reinhardt's school and through her work in silent film. Also of note was the selection of the piece as Expressionist. Fairy tales and fables would inspire Disney, too. The Arabian Nights were so fantastic, with flying horses, demons and mutable forms, that animation would be an appropriate medium, particularly aided by Expressionism. The kit also documents some social aspects relevant to the film. Post-WWI inflation deflated the value of German currency so making a film was not very expensive and such an epic project was not as great a burden. 

The document is relevant to the thesis because it details the technology and Expressionist styles that would later become associated with other Hollywood (particularly Disney) films. The experimental techniques are now commonplace, but back then, working on animating waves or twinkling stars as Bertold Bartosch did was a technological feat. A decade later, Disney would employ these techniques in their animated films. Reiniger's film was certainly more abstract than the features Disney would make, but the ideological context of the film was consistent with Expressionism. Furthermore, the use of Zeller's score created rhythmic, surreal movement- another hallmark of German Expressionism.

Pidhajny, Carl. "The Adventures of Prince Achmed Press Kit." Milestone Film, 2001.

The first chapter of this book, written by Jack Zipes, discusses Disney's role in animating fairy tales and essentially making an industry out of it. Disney drew much of his inspiration for his films from various fairy tales, and in some cases as the book asserts, imposed new meaning to these tales. The chapter explores the history of fairy tales as means of passing morals, essentially having an indoctrination function. Literacy changed the audience and served a class-separation role, among other roles, all the way through the late nineteenth century. Zipes suggests Disney continued the tradition of putting fairy tales into "book" form through its animation department. Given his early success and the development of the animated film industry, Disney was able to implement and perfect other forms of technology to become a leader in animation.

While little credit is attached to where Disney got his inspiration from, the chapter is relevant to the thesis. It outlines some of the similarities, potentially directly drawn from German Expressionism in Disney's work. It was the revolutionary technology that put Disney's work above the rest. A couple of these techniques, which may have been borrowed from European animators on one of Disney's many trips, were experimented on by Reiniger, one being the multiplane camera. The use of this camera to create depth out of two-dimensional images is noted in several of Disney's early works. Reiniger used an early form of the camera to create an illusion of depth in her silhouette images, too. Furthermore, Reiniger's inspiration for using the Arabian Nights' tale was derived from the familiarity the audience would have with these tales and the artistic match between the Expressionist film and the fantastic tale.

Bell, Elizabeth. "From Mouse to Mermaid." Indiana University Press, 1995. (Chapter 1 by Jack Zipes).

Crafton, Donald. "Before Mickey: The Animated Film, 1898-1928" University of Chicago Press, 1993. (Chapter 7)

Chapter 7 of Crafton's book goes into great detail about commercial animation in Europe. He describes much of the avant-garde work done by other filmmakers and animators, such as Vertov and Starevitch, but also devotes a small section to Reiniger. Here, he discusses her work with silhouettes and puppets and delves into the making of and reception of The Adventures of Prince Achmed. He notes the use of a primitive multiplane camera to develop depth and background images, such as that of the atmosphere. Furthermore, he notes the influence of German Expressionism in her use of shadows, "spiky figures, misty landscapes and fantastic plots."

This chapter of Crafton's book is relevant to the thesis because it supports the assertion that Reiniger's film was Expressionist, and Reiniger had an influence in early technological innovation with the multiplane camera. Her training and the avant-garde culture in Germany certainly influenced her work. Although the book as a whole stops short of discussing Disney, it can be inferred that the advances she made in the making of this film were influential in later films made by Disney. Reiniger's prolific body of works beyond the borders of Germany for decades must have been noted by Disney on one of his many European trips and must have influenced animators who he hired, many of which were European, specifically German.

The article exclusively discusses the technological aspects of animation, particularly in Disney. Chadwell argues that technology drives illusion, which is the "foundation of animation." Disney was interested in the technological aspects of animation; the entire team that worked on a film was essentially an assembly line, with each member contributing their little part to the whole. In the end it is the complete product that viewers are interested in; therefore, the credit too went to the company or a major figurehead rather than the individual animators. Furthermore, he points out that the multiplane camera's primary role was to create the illusion of depth to make the film more realistic. Essentially, Disney's investment in Snow White was predicated on the use of new technology, which eventually led to the success of this film and future ones, as well.

The article is relevant to the thesis, albeit in a limited fashion, because it deals with Disney's use of the multiplane camera in the making of his first feature film. Reiniger established a similar technique a decade earlier. By lighting a background image less, the main action and characters are brought to the forefront while detail of the backdrop still remains, thus creating an illusion of depth. Obviously Snow White was a technologically superior film given the decade to perfect this piece of technology, yet Reiniger's influence on Disney is once again apparent. The misshapen evil characters of many Disney films are also influenced by Reiniger's jagged, stylized demons and sorcerers. All together, Reiniger's influence was derived not only from her work on Prince Achmed, but the experimental nature and abundance of her work.

Chadwell, Sean. "Technological Determinism and the Poisoned Apple: The Case of Snow White and the Seven Dwarfs." Reconstruction 8.2, 2008.

"Walt's Masterworks: Fantasia" The Walt Disney Family Museum (Nov. 30, 2008)  Retrieved from http://disney.go.com/disneyatoz/familymuseum/collection/masterworks/fantasia/index.html

This article taken from the Walt Disney Museum website gives an overview of the production of the film Fantasia. The film actually started as a relatively smaller scale work, just another of Disney's ongoing "silly symphony" series. As production progressed, Walt and the animators realized that they had too many ideas for just a minor film, and it was decided to create a film based entirely around music, one that could showcase all of the animators brilliant and creative ideas. Disney himself had high ambitions for the film, he toyed with pumping smells into theaters to make the film a complete sensory experience, but instead opted to invest in "Fantasound." Fantasound was an expensive and elaborate new sound system, and Disney felt that it would help to put the music at the forefront of the audience's attention and truly definite it as the revolutionary piece he intended. Though RKO forced disney to cut the piece down to 81 minutes from his original 125, the core elements of the film remained intact and the pioneering work was produced.

Fantasia recieved mixed critical reaction. It was a dramatic turn from Disney's traditional style and many felt the disparity between highbrow classical music and the mass-appeal of animation to be too jarring to be enjoyed. Though Disney's intent to illustrate the imagination as it listens to music may have been initially missed, the films legacy has proven that it was in fact the revolutionary piece he intended it to be.

This is an excellent starting place for my project. Coming from the company itself, the article gives an account of the production of the film, Disney's intent, and the legacy of the film. If one is to answer "Why was Disney's Fantasia so significant?", all aspects of the film must be examined; its production, its initial reception, and its legacy are all crucial factors.

This article is a review and discussion of four newly released double-disc sets in the “Walt Disney Treasures” series.  The discs contain Silly Symphonies, and the author discusses how Disney used technology to gain a competitive edge over the Fleischers.  Disney took more care in music and sound editing and synching, using a technique which enabled animators to listen to already-recorded music and effects and animate in synch with these soundtracks, while the Fleischers’ sound seems more like improvisation.  And Disney signed an exclusive contract, giving him the only rights to use a new three-color Technicolor process that gave his films a “visual pop” unlike any others available. 

This article discusses the technical care and expertise put into Disney short films.  The article argues that the color, shading, draftsmanship, depth techniques, and expressivity of movement eventually used in Snow White and the Seven Dwarfs were first used in Silly Symphonies like The Goddess of Spring and Three Blind Mouseketeers.  The author also discusses the differences between Walt Disney’s television persona and behind-the scenes “persistent dissatisfaction,” claiming that whichever one considers, Disney’s efforts edged the country towards “greater technological feats.”

This article, while it does not mention Three Little Pigs explicitly, helps fill in some information about how Disney managed to employ technology to his favor, and the details of some of that technology, especially color and sound.  It also shows how the Silly Symphonies served in some cases as proving grounds for new techniques that eventually emerged in full-length animated features, and echoes an often-expressed belief in Walt Disney’s quest for perfection through bigger and better technology. 

This newspaper article commends Disney for not continuing in the direction of Steamboat Willie, but instead “fleshing out” individual characters., giving them “soul” and “color.” The author cites Three Little Pigs as a major turning point for Disney, especially in that it was the first Disney film to have a real plot. The relation of each pig to his house and its construction differentiates and enriches each character. The article includes a quote from Chuck Jones on the subject of Three Little Pigs which comments on character differentiation, saying that in the past, different characters looked different, but in this film, similar-looking characters were differentiated using elements other than visuals alone. The quote also clearly states Jones’ belief that Three Little Pigs was a turning point.

The article mentions music, color, and style as contributing to the success of the film, and states that these factors and the short’s popularity led Disney to another plane. His animated work was, as a direct result of this film, treated seriously, as art, and this can possibly be seen as the beginning of the “Disney empire.” The production of subsequent films, shorts and features, served to codify the Disney style, epitomized by the first Disney feature, Snow White and the Seven Dwarfs.

This article provides a primary source: animator Chuck Jones states that Three Little Pigs was a turning point. Also helpful is the discussion of why the short was so important, with a focus on characterization and plot. An interesting view expressed here but not elsewhere is that not only did Three Little Pigs serve as an internal bridge from experimental to feature-length fairy tale, but it also launched Disney’s fame externally in the eyes of critics and film journals, and in this way contributed to Disney’s future dominance.

Kornhaber, Donna. "Animating the War: The First World War and Children's Cartoons in America." The Lion and the Unicorn 31.2 (2007): 132-146.

Animators of the post-Great War period, usually with experience in the front or service of military firm service, cast the war as fantastical, even comic adventures. This medium presented a delicate balance between reality and fantasy.  This change was pivotal in that generation of children and had effects into the second world war. In addition, animation became a more direct and more easily produced medium for training and technical reels. This new breed of animation did not shy away from "adult" themes such as death, but applied a new logic adapted for children. The plasmaticness of form depicted in Bosko the Doughboy shows how even inanimate objects can "die", but this fantastical death cancels the underlying carnage. The sheer amount of deaths, both of animate and inanimate objects, negates death as being scary.

This desensitization of the post-Great War generation through animation is the same generation that would fight in the next world war. The problem with live cinema was that it was not genuine and actively tried to portray to soldiers a reality too different from their own.  With animation, the struggle had always been between reality and fantasy.  In essence, it was not supposed to be real.  Animation can portray and neutralize the terrors of war, since it was fantastical and realistic.  It primed soldiers to accept animation as comic, even with the insidious propaganda.

The author says that his book is “a more detailed look at a special time of crisis for both the studio and America. This study, then, is a record of the Disney Studio during World War II, an attempt to explain why and how the films of this period were made.” Shale discusses the “process of animation, the historical development of the animated film, and the major contributions and achievements of the Disney studio in this field.” He also talks about government films and “how Disney acquired his first military contracts and how the studio departments adjusted to the shift from entertainment values to teaching values.” The author also focuses on a few films made by Disney including Victory Through Air Power, The Gremlins, and The Three Caballeros. In the end, he investigates the character of Donald Duck who he claims “was known worldwide, and his fighting spirit made him more than appropriate as a symbol of America’s role in global affairs.”
    This source provides a significant amount of information regarding the history of how the Disney Company became involved with World War II propaganda films. It is essential to look at these facts carefully to provide a context for my thesis. Also, this book is important because it provides specific examples of propaganda cartoons made by the Disney Company. By examining these films closely, one can see how audiences may have been affected.  


During the early 40s, American animators created propaganda in the form of animation to desensitize soldiers and civilians alike to the harsh conditions. Animations, such as the Private Snafu series and The New Spirit (1943), were created to unify against the enemy. As opposed to the pretentious "realism" of Hollywood films, animations were more insidious in presenting propaganda through seemingly innocent cartoons.
In this article, the author writes about the Silly Symphonies with a focus on a few of the shorts remembered best and a few which have fallen through the cracks, with the intent of illuminating a new theory as to the reasons for the success of the series. He points out that the early Disney films, which are now often seen as bland and overlooked in favor of the “urban brashness” and “self-reflexivity” of Warner Brothers work, were and are still the “Tiffany line” of animation. But it was not the use of Technicolor, high quality sound, and general technical polish alone that resonated with audiences. At first, the “Sillies” were “anarchist” in their approach, but eventually Disney took on fairy tales, setting them to music and framing them in a new, American style. Disney managed to delve into the “primal fears and pleasures we encounter as children,” and it is this reason that what some see as oversimplified moralistic tales have such cross-generational appeal and seem to stick with and attract children.

The author discusses and forms theories as to the rules of fairy tale adaptation at Disney, especially related to the role of the child and the view of adolescents or adults, in a few of the Sillies including Babes In The Woods. He discusses Three Little Pigs specifically, but more as a contradiction to many of these trends. The pigs are pre-pubescent children, and while they are old enough to be without parental figures and have pin-ups, they still sing with high voices and dress like toddlers (except, of course, Practical Pig, who has photos of his parents and wears pants). Therefore the short takes place in the “self-contained infant world of play,” a fact echoed by the presence of the lean, hairy, evil wolf.

This article would be useful for my paper as evidence of the direct trend of the Silly Symphonies from experimental, even “anarchy” in animation, to standardization in the portrayal of fairy tales. But it also codifies the aspects of the adaptation process which are distinctly Disney and American, and shows how these aspects fall into the categories of characterization especially. Sound and color are also mentioned as methods for advancing animation and increasing the potency of the stories told in these short films.

This website provides an index, in chronological order of release, of what looks like all of the Silly Symphonies shorts ever produced. Each entry includes the characters featured, the names of the director, producer, animator, and author, the run time of the short, the release date, and, for many, links to watch the original cartoons. Many also have summaries and information about the cartoon's production, often including original film posters and other pertinent images.


This resource would be key for watching each of the Silly Symphonies, especially Three Little Pigs but also those before and after it.  Watching the films in order also helps develop a sense of the trends in style and other aspects, such as use of color, sound, animation quality, and narrative and cahracter development.  With reference to Three Little Pigs, the site includes key information such as the fact that the film won the Academy Award for Best Short Subject in 1934, was animated by Fred Moore, Norm Ferguson, Art Babbitt, Dick Lundy, and Norman King, and was released on May 27, 1933.

This is a blog entry, but it seems to be of high enough quality for use. Its thesis is that the Republican reading of hard times in Three Little Pigs, both the Depression of the 1930s and even today's housing crisis, is "undercut by various elements of subversion." Characterization helps to differentiate between the lazy pigs and the responsible pig, and these personas are echoed not only in the pigs' actions but the objects they use to decorate their houses. But the author argues that the lazy pigs are so likeable that the message is somewhat obscured, and hypothesizes that much of the Wolf's animosity and the pigs' fear may resemble the corporate structure and relationship between Walt Disney and animators. The primitive use of color contributes to the dream-like quality of Disney, a "surreal," sometimes uncanny vibe which contrasts sharply with how Warner Brothers cartoons, especially today, appear "secular, straightforward, unpretentious, urban, and ethnic.”

This resource would be helpful for showing the effective use of characterization. Its specificity in mentioning how characters are differentiated, through their actions, attitudes, and possessions as well as through color, would be useful. A new look at the short film’s allegorical power, namely, its relevance in today's US economy, is also interesting, as is its comparison of the dreaminess of Disney as compared to the reality of Warner Brothers animated shorts.

Thesis: While Disney films are animated to be effectively realistic and in three dimensions, the silhouette film is two-dimensional, stylized, and mutable; this enhances the film's Expressionist nature. Furthermore, Reiniger's film experiments with techniques that would later be refined and used by Disney and other animators and filmmakers. Therefore, Lotte Reiniger's Adventures of Prince Achmed (1926) influenced Hollywood, specifically the genre of animation and the Disney company, through its Expressionist style and its technological advances.

This article specifically delves into German influence on Disney. The article points out how Expressionism was a reaction to realism in film and often depicted science-fiction, dystopian or otherwise fantastic settings. Expressionism also relied on stylized sets and character expressions to convey the overwhelming mood. Reiniger's film is no different, though the detailed expressions she creates with cardboard cut outs is beyond impressive. The article gives more examples of Disney films with Expressionist influence.

Although slightly redundant with the material in Allan's book, this article is relevant to the thesis in a similar fashion as that book. Reiniger began work on the film in 1923, during the heart of Expressionism in Germany. She studied and worked with Max Reinhardt, among others, who influenced her style and the style of Hollywood after their escape from Nazi Germany. The Adventures of Prince Achmed was highly stylized to emphasize the setting in a fantastic world. Although they are essentially shadows, the characters gesture in expressive manners. Incredible detail is in each shot as the silhouettes move across the constant background. The Expressionist techniques highlight the exoticism portrayed in the film.

Penny Starfield, "Film and Art : On the German Expressionist and the Disney Exhibitions" Transatlantica, 2006:2, Jan 23, 2007.

Allan, Robin. Walt Disney and Europe: European Influences on the Animated Feature Films of Walt Disney. Bloomington and Indianapolis: Indiana UP, 1999. (Chapter 2)

Robin Allan's book discusses European influences on Disney animated feature films. In particular it discusses the role German Expressionism played in Disney films of the 30s and 40s. The book details how Disney's frequent trips to Europe, and the immigration of Europeans, particularly Germans during the rise of the Nazis, specifically influenced the style of Disney films. Later in the book he discusses Expressionism in Fantasia at length, but the European influence on Disney is apparent in this chapter.

This book is relevant to my thesis because Lotte Reiniger's films exhibited many Expressionist features. The Adventures of Prince Achmed was highly stylized to emphasize the setting in a fantastic world, as can be seen by the Nosferatu-like hands. As with many of the early films, the plots were derived from stories people would have known; in this case, Reiniger's tale is from 1001 Arabian Nights. Also, Expressionist techniques could highlight the exoticism portrayed in the film. Reiniger's use of cardboard cut outs with multiplane cameras also was borrowed by Disney for his later features. The effect of Reiniger's silhouette stop motion animation was to create shadows and various degrees of lighting, both of which were common effects of the German Expressionist movement.

Speed, Louise. Marvels & Tales: Journal of Fairy-Tale Studies, Vol. 17, No.1, 2003. pgs 181-183.

This article discusses the Expressionist nature of Reiniger's film, discusses the role of Wolfgang Zeller's score in the film and compares Reiniger's film to Disney animation. Reiniger is able to create expressive interaction between characters without facial expressions, but only silhouettes. Furthermore, the article discusses the "sexy and voyeuristic" aspects of the film. With silhouettes Reiniger is offered more leeway to have her heroine be spied upon as she bathes in an animated feature. This contrasts to what Disney would ever do, particularly in light of the Hays Code. Furthermore, Zeller's score ties the action to the music. Unique to this time, the Reiniger harmonizes the movement of her characters to the music.

The article is relevant to the thesis because it studies the Expressionist elements and compares Prince Achmed to other Disney films. The score adds an Expressionist element as the characters are allowed to move with the music, adding a rhythm to the film that meshes with the fantastical plot. The "nudity" aspect adds to the exoticism and the nightmarish turn of events for Pari Banu, essentially heightening the stylistic feel of the film. Finally, the film creates a three-dimensional world out of two-dimensional cutouts with varied lighting; the influence in Disney films is seen in the 30s and 40s.

Finch, Christopher. . Art of Walt Disney : from Mickey Mouse to the Magic Kingdoms / Christopher Finch. Rev. and expanded ed. 0810949644 series New York : Harry N. Abrams, 2004.
Call#: Fine Arts Library Fine Arts NC1766.U52 D533 2004


This has a chapter on the Silly Symphonies.  I should go read it.

tagged animation art disney silly_symphonies by goldmanr ...on 23-NOV-08
Goldmark, Daniel. . Tunes for 'toons : music and the Hollywood cartoon / Daniel Goldmark. 0520236173 (cloth : alk. paper) series Berkeley : University of California Press, c2005.
Call#: Van Pelt Library ML2075 .G65 2005

This book might be helpful.  We'll see.


tagged animation disney music by goldmanr ...and 1 other person ...on 23-NOV-08

 

In this article Salil Mehra discusses the practice of dojinshi, or Japanese fan-made derivative comics, and its implications for copyright law in both Japan and the United States. He investigates the economic and social incentives fueling both sides of the dojinshi movement, making particular effort to understand the Japanese system in context of American copyright concepts of fair use and economic efficiency. He divides his dissertation into four parts, focusing on the ubiquity of comics in Japanese culture; a comparison of Japanese and American copyright law; the Japanese comic industry's tolerance of dojinshi's infringement; and the implications of this tolerance. After briefly discussing the artistic and economic history of manga and anime comics, Mehra compares American and Japanese copyright law and precedent rulings, specifically in regard to cartoon character copyright. He even attempts to evaluate dojinshi by the four factors of fair use analysis and court precedent involving cartoon character infringement, and finds that dojinshi would not pass by American standards. The similarity of the two copyright law systems, he offers, suggests that the grounds for a legal action against dojinshi are certainly evident should the comic industry choose to pursue it. The fact that the industry generally has not taken filed complaint against dojinshi artists, however, indicates that there are rational incentives for tolerating dojinshi. Mehra notes that culturally, Japan is a less litigious nation than the United States, and winning copyright cases are typically not nearly as lucrative as American ones; this is likely a deterrent to lawsuits in the manga industry. Furthermore, mainstream comic artists might tolerate dojinshi in order to appease their fan base--an artist could ruin his reputation among fans by filing a lawsuit against a loyal, albeit infringing, fan. Discussing commercial reasons to not litigate, he posits that dojnishi ultimately promotes the original work and raises new artists that can eventually enter the mainstream system with ideas of their own. He closes by calling for a reevaluation of the American notion that greater protection yields more or better intellectual property, as well as acknowledgment that a system akin to dojinshi may promote innovation and benefit collective industry.

Mehra's article is unique in its attempt to reconcile dojinshi with Japanese Copyright Law. His investigation of court precedent in cartoon infringement suggests that dojinshi is indeed a unique situation. By comparing Japanese and American copyright laws and demonstrating how alike they are, he proves that the creation and sale of dojinshi is not simply allowed in Japan because it has weaker copyright laws than the U.S.--other factors (cultural, economic, etc.) must account for the dojinshi phenomenon. Mehra is also unique among dojinshi scholars for making pains to demonstrate that the industry's tolerance of dojinshi has as much to do with the legal atmosphere of Japan as the commercial benefits of allowing the practice to continue. Furthermore, he emphasizes that with the dojinshi system, individual artist's interests are sacrificed for the collective good of the manga industry. In other words, an individual artist must agree not to protect his work from infringing artists in order to maintain the system that benefits the industry. This is all important for my paper because I investigate whether the fan policies of entertainment industries in Japan are transportable to the United States. The comparison of American and Japanese laws and cultural circumstances is thus critical to determining my argument.

 

In this article Henry Jenkins discusses the series of events that gradually elevated Japanese animation to prominence in the Western market. He suggests that Japan's allowance of early fan piracy was able to promote international expansion of the cartoon business when its own publicity efforts could not. Early attempts to broadcast Japanese animated cartoons in the US were rebuffed by censor groups who considered them inappropriate, and Japanese cartoons largely disappeared from American television. When videotape recorders became available, however, it became common practice for Japanese and American animation fans to tape their favorite shows and exchange them, circumventing both copyright laws and the limits of television broadcasting. In the US, many of the Japanese tapes were exhibited at science fiction fairs around country, and fan clubs sprang up to collect and translate these foreign cartoons in a practice called “fansubbing.” As Japanese animation gained popularity, some fan groups actually won the rights to distribute Japanese cartoons in the US and began the first legal distribution companies. Eager to see more work imported, fans collectively agreed to stop circulating pirated shows that had been licensed, so as to avoid competing with the official legal cartoons and encourage growth of the foreign market. In addition to fansubbing, fan clubs worked to translate and explain the unfamiliar cultural elements of Japanese cartoons to American viewers. They also worked to identify Japanese cartoons that could be commercially successful in the US. This has resulted in the introduction of new animated genres in the western market, and massive global growth in the industry from 1994 to 2004.

A few ideas here are central to my research.  Jenkins remarks that the Japanese industry's tendency to not interfere with fan practices has largely encouraged its own international growth and innovation. The industry has followed a similar policy domestically, too, largely supporting fan-made cartoons (called “dojinshi”) and using them to promote official work. Moreover, this article emphasizes the commercial advantages of thoughtfully monitoring a trend before taking action for or against it, as the Japanese animation industry has done. The industry has pleased its consumer base and ultimately strengthened itself by exploiting a form of piracy that it could not completely control anyway. In Japan, apparently, new technology is not considered inimical to business, a philosophy that western entertainment businesses might do well to embrace.

 

    Susan. “Confronting Master Narratives: History as Vision in Miyazaki Hayao’s Cinema of De-assurance.” Positions: East Asia Cultures Critique 9.2 (2001): 467-493. 

    Susan Napier’s article discusses the cinematic master narratives in the context of Japanese cinema and the larger global cultural consciousness. Its main subject is Japanese filmmaker Hayao Miyazaki, though his work is described in view of his contemporaries and influences. Napier begins by discussing the broad ideas of modernization vs. history and the role of cultural identity in art and cinema. She asserts that films have the power to “write history” and “create national identity” on the global stage. She points to the crucial post-WWII period in Japan when Japanese cinema first made its mark. Specfically, she credits Akira Kurosawa and his jidaigeki, “period films,” with their realism and dazzling visual aesthetics, as being the most influential Japanese filmmaker at the time. In his films, Kurosawa both “exploit[ed] and deconstruct[ed] the mythology of samurai.” His films powerfully brought humanity to the Japanese traditions and brought the past into the contemporary discussion of Japanese identity. Similarly, the animator Miyazaki, of the title of the piece, created scenes and characters that while being decidedly Japanese are individual in their personalities and actions. Notably, this characterization can be seen in Miyazaki’s many female protagonists, who stand out from their group-oriented traditional counterparts. The article then focuses on Miyazaki’s film Princess Mononoke, comparing it to the English powerhouse animation counterpart, Disney.

The relevance of this article to my project is found beyond the simple citing of Kurosawa’s influence and works. The real insights came from the comparisons of Miyazaki’s style and that of Kurosawa. Miyazaki is cited as criticizing Kurosawa’s formulaic depictions of good and evil in his samurai films. However, it seems clear in the larger sense that Kurosawa’s humanism did anything but adhere to clichés. He brought life into historical stereotypes. Furthermore, Princess Mononoke is praised as being “history as vision,” or representing in a new light a “historical reality,” recognizable yet distinctly unique. What style could better apply here than that of Kurosawa and his Rashomon-effect. Rashomon deals entirely with the reconstructions of identity through deceit and the power of perspective on redefining historical fact. The two directors offer a great deal of illumination to one another.

belongs to Rashomon project
tagged animation disney kurosawa miyazaki rashomon susan_napier by kellyla ...on 10-APR-08

Leff, Leonard. "Review of The Spoken Scene: Film and the Romantic Imagination by Frank McConnell." Educational Theatre Journal. Vol. 28, No. 3. October 1976. Pg 440. 3 April 2008. <http://proxy.library.upenn.edu:5549/action/showArticle?doi=10.2307/3206452&Search=yes&term=poppins&term=mary&item=24&returnArticleService=showArticle&ttl=155&searchUri=%2Faction%2FdoBasicSearch%3FQuery%3DMary%2BPoppins;x%3D0;y%3D0>

    This article reviews Frank McConnell’s book, The Spoken Seen: Film and the Romantic Imagination.  The book covers many subjects under the umbrella of the problems of post-romantic writing in terms of reality, perception, meaning and consciousness.  McConnell cites film as the most meaningful and influential medium of post-romanticism.  He specifically discusses how film weaves dreams into reality to become a sort of counter-reality.  Film helps us to rediscover our world of reality, which somehow seems less real than the world of film.  Americans are on a constant quest for process and permanence, dreams and realities.
    Mary Poppins does exactly what McConnell speaks of by combining live action with animation.  This mixes the dream or fantasy world with reality.  Even though Mary Poppins, Bert and the children spend their “Jolly Holiday” in a chalk painting and riding animated horses, we feel as if what we are seeing is really taking place.  This method is similar to that used in The Cabinet of Dr. Caligari where human beings walk around in front of painted scenery for dramatic effect.  In an ironic way, the combination of animation and live action in Mary Poppins makes the film more believable.  It also makes the film more enjoyable and adds to the timelessness of the film and its unique ability to use conventional and modern techniques. 

belongs to Mary Poppins project
tagged animation mary_poppins by manket ...on 09-APR-08

  "'Mary Poppins' Combines Live Action and Animation." Los Angeles Times. Dec 24, 1964. ProQuest Historical newspapers Los Angeles Times (1881-1986). pg. C6

    This article discusses the unique use of live-action and animation on the same screen in Mary Poppins.  Disney employed this technique to make the story of Mary Poppins more believable and fantastical at the same time.  The technique was pioneered by Walt Disney in an earlier series called Alice in Cartoonland.  The combination of live-action and animation is most noticeable in the “Jolly Holiday” scene where Mary Poppins, Jane, Michael and Bert jump into a chalk-drawn picture.  They enter a fantasy world of painted backgrounds amidst cartoon characters filled with horse racing, carousels, and of course, Bert’s (Dick Van Dyke) rendition of “Jolly Holiday” complete with singing and dancing cartoon penguins.
    This article was published in the same year that Mary Poppins was released, and although the technique was entirely new at the time, it was still considered to be edgy and innovative.  The use of this technique shows the conservatism of Walt Disney on the one hand and his desire to create an idyllic world, but on the other hand it show cases new technologies and embraces modernity.  The combination of live-action and animation was a creative and unique use of technology to increase the believability of the story.
 

belongs to Mary Poppins project
tagged animation mary_poppins by manket ...on 09-APR-08

 
mapping housing trends over time throughout the US

The goal of my research is to take a close look at Disney's history of successful feature animated and live-action musicals to demonstrate that these movies are the source of Disney's success and should be their current focus as well. I am specifically interested in the recent movie High School Musical, and I plan to use it as a case study about how musicals in general are a better source of entertainment for children. Disney's marketing of High School Musical made use of many new forms of media and took advantage of the cross-platform media available to such an all-encompassing conglomerate. I also will look at research studies concerning children's attentiveness to different forms of media to show that they are more likely to show repeated interest in and remember songs than standard dialogue. How many of your favorite childhood songs were from Disney movies?
    The 2006 Annual Report from The Walt Disney Company summarizes the financial status of the company in comparison to the past two years. It is sent to every shareholder and available online as well. While reading through their statistics, I was looking to see if they made mention of “High School Musical” as having any amount of effect on their success and to see how much they specifically credited made-for-TV movies or feature animation as key to their survival.
    Disney has their hands in a large variety of markets, from their parks and resorts to movies to cable TV channels, international markets, and consumer products, and their newest endeavor with the Walt Disney Internet Group. Each of these components contributes to their overall financial success. Featured on the title page of the the section on “Media Networks: Cable Networks” is a two-page spread picture of the cast of “High School Musical,” claiming that nearly 90 million viewers have seen the movie since its debut on the Disney Channel.
    Overall, the company boasts revenues at $34,385 million for the year, a seven percent increase since 2005. For perspective, 2005’s revenues were a four percent increase from those of 2004. Their net income weighed in at $3,374 million, which is thirty three percent higher than last year’s income. The percent difference between 2005 and 2004 was only eight percent (p.57). Obviously they’re heading in the right direction, up. But when I was looking at the numbers for their Media Networks section, nothing seemed unusual or different from the previous year. The eleven percent increase to revenue of $14,638 million is close to the twelve percent increase last year (p.59). The increase specifically from cable networks (as opposed to broadcast television) was ten percent, whereas last year’s revenues increased by thirteen percent (p.60). At least when looking at the numbers, it doesn’t look like the cable networks experienced any sort of huge jump from previous years.
    The note about Disney’s purchase of Pixar, however, shared some relevant insight into the company’s philosophy of the nature of feature animated films: “Disney believes that the creation of high quality feature animation is a key driver of success across many of its businesses and provides content useful across a variety of traditional and new platforms throughout the world.” (p.83) Not only do they consider feature animation important in its own right, but they see the multitude of possibilities that it creates in their other markets. Disney is already used to the idea of cross marketing, because they’ve existed across so many different forms of media for a long time already. I’m glad to see that they’re sticking to tradition in putting feature animation at the top of their priorities, because it has been proven to be their most successful endeavor as well as a valuable fuel for the rest of their departments.

Note: Page numbers are based on the print version of the Annual Report. To download a PDF copy, click on the tab labeled “Financials.”

Smith, Dave, 1940- .Disney : the first 100 years / Dave Smith, Steven Clark. [0786864427 ] New York : Hyperion, c1999.
Call#: Van Pelt Library PN1999.W27 S62 1999
Throughout Smith and Clark’s catalog of one hundred years of Disney endeavors, one particular element of their success is consistent: feature animation musicals. At practically every turning point in the company’s history, the great success that brought the studio back out of the red was always a successful feature animation, and not just that, but a musical too. Disney’s initial success in the business of cartoons was with Steamboat Willie (1928), which was the first “synchronized sound cartoon” and put Walt Disney and Mickey Mouse on the map (p. 24). Soon after, Walt and Roy Disney formed their own recording company to make back the money they spent on sound equipment. The world’s first feature-length animated film, Snow White and the Seven Dwarfs (1937) was also the first film whose movie soundtrack was created using the original movie soundtracks, and it was the first film to have a merchandising campaign established to coincide with the release of the film into theaters. Everyone left the theater singing one of Snow White’s songs.
    The nineteen forties left Disney headed toward failure with the loss of their international markets because of the war. They invested everything they could in a new feature animation: Cinderella (1950), and they ended up with a huge success. The fate of the company rode on the success of the movie because of all of the labor and money put into creating it, and with both its score and the song “Bibbidi-Bobbidi Bo” nominated for Oscars, Disney realized that their salvation was in the creation of more feature animated musicals.
    Of course not every feature was as profitable. Disney invested over six million dollars in creating Sleeping Beauty (1959), its “most lavish and costly” film up to that point, but its initial release did not do as well as they’d hoped (p. 85). Luckily, Mary Poppins (1964) flew in with her umbrella and created a supercalifragilisticexpialidocious film that received thirteen Oscar nominations and five awards.
    The authors mark 1984 as the lowest point financially for Disney theatrical releases in thirty years. Under the new leadership of Michael Eisner and Frank Wells, though, the company started turning around. By 1989, The Little Mermaid put Disney back at the top. It was the first of five Disney feature animations in a row to win the Oscars for Best Original Score and Best Song, and it caused for “renewed excitement in the animation and musical genres” that set Disney straight for the next decade (p. 151). Beauty and the Beast, which was also nominated for Best Picture in 1991, Aladdin (1992), The Lion King (1994), and Pocahontas (1995), followed equally strongly, and reinvigorated Disney’s animation department. Again, the cause for success was feature animated musicals that brought back both audiences and awards.
    Following the entry for the final year, 1999, the authors take a look into the future at what Disney has planned for the upcoming century. They spelled out every bit of advance information they could get their hands on, and looking back, they were pretty dead on. Two of the major disappointments that they could not have anticipated were the movies Atlantis: The Lost Empire (2001) and Treasure Planet (2002). Their predicted success was based on the fact that they would have the same directorial and production staff that made the movies of the early nineties so incredibly successful. The missing piece? Music.

Hischak, Thomas S. . Film it with music : an encyclopedic guide to the American movie musical / Thomas Hischak. [0313315388 (alk. paper) ] Westport, Conn. : Greenwood Press, 2001.
Call#: Annenberg Library Reference PN1995.9.M86 H57 2001
This encyclopedia has it all, from Bud Abbott to George Zucco, when it comes to Hollywood musicals. Disney’s animated works are sprinkled throughout the text, and Walter himself is credited for taking the first leap into sound film with his early animated shorts. Hischak notes that all of the nineteen feature animations that the Disney company produced during Walt Disney’s lifetime had songs. Among the movie considered musical masterpieces are his early films Snow White and the Seven Dwarfs (1937), Pinocchio (1940), Fantasia (1940), Dumbo (1941), and Bambi (1942) as well as some of his later animated fairytales including Cinderella (1950), Alice in Wonderland (1951), Peter Pan (1953), Lady and the Tramp (1955), and Sleeping Beauty (1959).
    Snow White and the Seven Dwarfs was the first movie musical to produce a best-selling soundtrack album in 1944, and it changed the way audiences and studios alike saw children’s movies and animated movies in general, since it was the first feature length animated movie, at 83 minutes long. (p. 304). Mary Poppins was also one of Disney’s largest successes, with Oscars for Best Song, “Chim Chim Cher-ee” and Best Actress, Julie Andrews. For years afterwards, Disney and other studios attempted to copy the successful formula that went into the making of this movie. (p.209).
    The entry in the encyclopedia for The Walt Disney Company continues the timeline, noting the enormous success of Mary Poppins (1964) as the musical that “rivaled those of Hollywood’s golden age.” (p. 343) Following that movie, though, few were really notable until a major resurgence in the early nineteen nineties with year after year of animated musical hits, featuring: The Little Mermaid (1989), Beauty and the Beast (1991), Aladdin (1992), The Lion King (1994), Pocahontas (1995), The Hunchback of Notre Dame (1996), Mulan (1998), and Tarzan (1999). Many of the individual entries for each of these later movies compare the scores to Broadway musical scores and credit them for reviving what had been a long stretch of unsuccessful attempts in the Disney feature animation department.
    It’s so wonderful to see the scores and songs of Disney animated musicals get the credit they deserve for first creating the identity of Disney features and then reviving that identity after many years of hiatus.


JSTOR: Music Educators Journal: Vol. 32, No. 5, p. 18-19. April 1946

http://links.jstor.org/sici?sici=0027-4321%28194604%2932%3A5%3C18%3AMOTAP%3E2.0.CO%3B2-O

    This article analyzes the use of music in animated cartoon movies, contrasting its use with that of live action films. Since animated movies are more exaggerated and are filled with constant motion, a composer needs to make his music do the same. Rodriguez begins by examining the role of music in movies more generally. He defines the difference between a screenplay with music and a musical by stating that screen plays use music to enhance the emotion of a scene or clarify a point to the viewer, but they keep the plot is still the central focus of the movie. In musicals, however, the plot can be completely swept to the side to make room for a musical number that has little to do with the actual story of the movie but is there for pure entertainment.
    Because cartoons are by their nature based in fantasy rather than reality, Rodriguez states that a composer working on a score for an animated movie has a much greater task ahead of him than if he were working on a live action film. The actions of the animated characters are timed down to the frame, which is 1/24th of a second. In order to fit the action perfectly, then, a composer must change his frame of reference from the usual beats per measure approach to beats per frame. This argument seems to work for live action as well, since in the end everything is broken down into frames to be projected, but Rodriguez claims that synchronization of action with music in live action films is coincidental and unlikely while it is “almost a rule of life with animation composers.” (p. 19) The music must be constantly active and moving, simply because the characters are. A good composer must know how to make his music as humorous and exaggerated as Donald Duck of Goofy but also be able to convey the tenderness and emotion found in many animated films. Rodriguez specifically mentions Dumbo, Bambi, and Pinocchio in the latter category.
    Although the subtitle of the article reads, “Will ‘Cartoon’ films have a place in music education?” the author only mentions music education in passing in his last paragraph. He laments that not enough researchers or critics are writing about how well cartoons can teach music to children. His idea of music instruction is creating an animation that is didactic in nature, instructing children about notes, musical structures, harmonies, and other complicated elements of music that are not easily explained otherwise. The fact that music can be added to animation would only serve to illustrate the different sounds that would be taught in the animation. In my opinion, his focus on education is quite limited to high level music theory and could be extended much further. Rodriguez mentions Fantasia in a reference to animation set to pre-composed music, but he failed to note how the animation visually conveyed the different elements and tones in the music, making the music’s qualities apparent both to the ear and to the eye.

 

This film was done in Philadelphia at the Pennsylvania Academy of Fine Arts. David Lynch attended school at the Academy, where he first began working in film. This is one of his early experimentations with surrealism. By S. Stein

Steven Watts argues a positive view of Disney’s importance in American history, although acknowledges the difficulty of understanding his impact on modern American culture. Many critics believe that Disney’s commercial success and popularity mean that his films cannot have cultural significance. In addition, the strong contradictory opinions of Disney make it difficult to simply look at his impact in order to gain understanding rather than to criticize or admire his work. Watts looks at Walt Disney as an artist of sentimental modernist films and as a promoter of American ideals, qualities that are evident in Disney’s rendering of Snow White and the Seven Dwarfs.

America’s original perception of Disney was of a serious artist, inspired by both modernist art and sentimental realism. These two often contradictory influences show in his work. He blurred the line of reality and imagination by creating worlds where animals could talk, plants were animated, and household objects felt emotion. In Snow White, the forest through which the banished girl flees has trees which try to grab and trip her, but nearby, kind animals prepare to comfort her. In addition, he incorporated dreams often in his work. Walt Disney encouraged naturalism to a degree unheard of in animation and cartoons. He insisted that his animators take evening art classes and he invented the multiplane camera, which created the illusion of depth in Snow White and his other animated feature films.

Disney also used his films to imbue hope and to promote certain virtues to his audience during the depression. His films in the 1930’s remind Americans that they will overcome the hard times through vigor and virtue. Two Disney films in the ‘30s stand out in particular for encouraging the persistence and courage of underdogs. Three Little Pigs (1933) features the song “Who’s Afraid of the Big Bad Wolf,” while the dwarves in Snow White (1937) merrily sing “Heigh Ho, It’s Off to Work We Go.” Snow White, too, exhibits a hard-working demeanor both in her house and the dwarves’. Disney claims that “wisdom and courage is enough to defeat big, bad wolves of every description, and send them slinking away.” Through his films, he encouraged self-reliance, a quality that he had exhibited since his youth.

 Nesbet analyzes Disney’s impact on Eisenstein’s Ivan the Terrible, especially the similarities between style of Snow White and Eisenstein’s film. Like Disney, Eisenstein valued full understanding of the characters and stories he portrayed on film. He studied Ivan’s story from multiple angles, from folklore to histories, to do just that. Eisenstein admired Disney for the comfort he brought to America and the world through his films. He believed that Americans were trapped in a world of torment and injustice, and Disney offered a temporary escape from that. Even though Disney films seem to support a form of obliviousness to the misfortunes throughout the country, he gives the nation something else that they need: laughter. One critic cited the American proverb: “A laugh a day keeps the doctor away,” which certainly brings to mind the similar proverb about an apple, and how it connects to the stepmother in Snow White and her deceptively beautiful poisonous apple that leads to “sleeping death.” Nesbet wonders if Disney has played the role of the apple for Eisenstein, irresistible to the Russian director.

            Eisenstein valued animation as a medium, due to its versatility of form. It allows for metamorphoses and transformations otherwise unachievable on film. The fire behind the mirror’s mask in Snow White, for example, also exhibits “flowing diversity of forms.” Shadow, too, has this quality. In Snow White, the dwarfs’ shadows occasionally move independently. At one point, Doc’s shadow turns and motions for quiet from Dopey’s shadow. Soldiers’ shadows in Ivan also seem to occasionally move independently across the wall. Disney uses the versatility of form to create comedy. However, occasionally malleable forms seem more grotesque than comedic, so certain characters had to be drawn more realistic than others. It was acceptable for the dwarfs to have unusual and exaggerated features, but Snow White could neither be comedic nor grotesque, so Disney based her motions off those of a real actress.

"A thorough guide to animation literature and resources through 1979. Offers bibliographic essays on the history, development, and production of animated films; a chronology of animation; descriptions of major research centers; sources of collectibles, films, and videos; and ata on relevant periodicals. Includes a section on personalities in animation, which identifies writings on animators, background artists, and directors. Indexed." (Balay, Guide to reference books, 11th ed, 1996)
tagged animation film guide refbooks by jarson ...on 18-NOV-05