Another book to read
belongs to Machinima as Fan Culture -- Bibliography project
tagged ergodic game_theory video_games virtual_reality by mhighlan ...on 13-DEC-05
tagged ergodic game_theory video_games virtual_reality by mhighlan ...on 13-DEC-05
Books
Film and Media Theory Approach
Remediation: Understanding New Media / Jay David Bolter and Richard Grusin. MIT Press, 1999.
The End of Celluloid: Film Futures in the Digital Age / Matt Hanson. Rotovision, UK, 2004. ISBN 2880467837
The Medium of the Video Game / Mark J.P. Wolf. University of Texas Press, 2001.
The Language of New Media / Lev Manovich. MIT Press, 2001.
Narrative vs Ludological Approach
First Person: New Media as Story, Performance, and Game / Noah Wardrip-Fruin and Pat Herrigan. MIT Press, 2004.
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media / Marie-Laure Ryan. Johns Hopkins University Press, 2001.
Cybertext: Perspectives on Ergodic Literature / Espen J. Aarseth. Johns Hopkins University Press, 1997.
Game Design Theory
Rules of Play: Game Design Fundamentals / Katie Salen and Eric Zimmerman. MIT Press, 2003.
A Theory of Fun for Game Design / Raph Koster. Paraglyph Press, 2005.
General Reading
Videogames / James Newman. Routledge, 2003.
The Video Game Theory Reader / Mark J.P. Wolf and Bernard Perron. Routledge, 2003.
Internet Resources
Ludology.org
Academic-Gamers.org
Buzzcut.com
Gamestudies.org Academic Journal
Film and Media Theory Approach
Remediation: Understanding New Media / Jay David Bolter and Richard Grusin. MIT Press, 1999.
The End of Celluloid: Film Futures in the Digital Age / Matt Hanson. Rotovision, UK, 2004. ISBN 2880467837
The Medium of the Video Game / Mark J.P. Wolf. University of Texas Press, 2001.
The Language of New Media / Lev Manovich. MIT Press, 2001.
Narrative vs Ludological Approach
First Person: New Media as Story, Performance, and Game / Noah Wardrip-Fruin and Pat Herrigan. MIT Press, 2004.
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media / Marie-Laure Ryan. Johns Hopkins University Press, 2001.
Cybertext: Perspectives on Ergodic Literature / Espen J. Aarseth. Johns Hopkins University Press, 1997.
Game Design Theory
Rules of Play: Game Design Fundamentals / Katie Salen and Eric Zimmerman. MIT Press, 2003.
A Theory of Fun for Game Design / Raph Koster. Paraglyph Press, 2005.
General Reading
Videogames / James Newman. Routledge, 2003.
The Video Game Theory Reader / Mark J.P. Wolf and Bernard Perron. Routledge, 2003.
Internet Resources
Ludology.org
Academic-Gamers.org
Buzzcut.com
Gamestudies.org Academic Journal
belongs to Some resources on Game Theory project
tagged game_theory video_games by taekwan ...on 26-NOV-05
tagged game_theory video_games by taekwan ...on 26-NOV-05
just a book i'm reading
belongs to My future of video games-- Bibliography project
tagged game_theory video_games by mhighlan ...and 2 other people ...on 22-NOV-05
tagged game_theory video_games by mhighlan ...and 2 other people ...on 22-NOV-05



