The Politics of Play is a collaborative workshop inviting artists, sociologists, designers, game designers, urban planners... PEOPLE to come together in an expedition. The purpose of this journey is to foster collaborative networks in the city through the medium of play.
The workshop will take the form of an exchange and collective learning experience divided into 3 parts; research, experimentation and implementation.
Play can offer a common ground for people to meet and exchange.
Almost everyone can play a game. The term "playing around" infers impermanence or a format for a deferred stance on an issue which offers up a way to let down ones guard. Often times this provides a sense of freedom that cannot be found in a sanctioned panel discussion, meeting or class room. Far more than humor, there is the play of ideas, the playfulness of free experimentation, the playfulness of free association and the play of paradigm shifting that are as common to scientific experiment as to pranks.
The Politics of Play is a workshop conceived by Amy Franceschini and Myriel Milicevic. The workshop serves as a plaform for research; sociological, urban studies, and game theory. The workshop was premiered at Mal au Pixel in Paris in April 2006.