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An analysis following the idea that all narrative experience, on a cognitive level, can be thought of as virtual realities...

The article begins by examining some standard arguments for games being narrative. There are at least three common arguments: 1) We use narratives for everything. 2) Most games feature narrative introductions and back-stories. 3) Games share some traits with narratives.

The article then explores three important reasons for describing games as being non-narrative: 1) Games are not part of the narrative media ecology formed by movies, novels, and theatre. 2) Time in games works differently than in narratives. 3) The relation between the reader/viewer and the story world is different than the relation between the player and the game world.

Not sure about this one yet, just another article analizing the nature of interative narrative expereince
This is an amazon link, the book wasn't in the catalog...Looks like a good colletion of essays based on person experiences in gaming...