The entire text of Metzler's Der neue Pauly, which was published in 18 volumes (13 on Antiquity, 5 on the Classical Tradition) and one index volume, is available here together with all volumes of Brill's New Pauly now in print, with regular updates when new translations become available.
university style manual
This article examines the Hollywood Stock Exchange and gives basic information about its usage and what happens with the collected data. In the case of HSX, the value lies not in the prediction of the future, but rather the accumulation of the preferences (tied to the demograpic information) of the average users. That data is then sold to production companies who can adjust their upcoming films, and determine more intelligent money allocation based on their consumers. This model works two ways, predicting the value of actors, producers and movies and also informing the film industry about what the average consumer desires.
While the Hollywood Stock Exchange does not release their demographic information on their website, they operate an entire research end that enables studios to selectively purchase certain types of data collected. In this case it is important for the average person to join in on the trading, not only to get data on the target audience but also to give reason to attract experts, who see opportunity to do well. These experts' opinions are important and might not be harnessed in other more traditional methods.
tagged communities internet online prediction_market by geoa ...on 09-APR-09
Collective Intelligence is described here as a tool to be harnessed, since crowds can also have negative or difficult characteristics in most other contexts and are generally not preferred to deal with "directly". The formed collective can almost be thought of as a almost a distinct individual or expert according to Watkins. Prediction markets here are examined as "sophistocated aggregation tools" bringing together communities of self-selected individuals who already perhaps have an emotional investment in the issues. Watkins is also concerned with issues of trust and how to cultivate public trust in collective intelligence as a reliable source of information.
Watkins touches on the characteristics of particular communities and the individuals who are drawn to prediction markets, an area that I plan on focusing on more intesively through the study of forums and demographic data on each of the particular sites. In additon, the notion of trusting this collective prediction over that of the experts interacts interestingly with Surowiecki's theory that they experts often partake in the predicting.
tagged collective_intelligence communities online prediction_markets by geoa ...on 09-APR-09
Dubner, Stephen J. "What's the Future of the Music Industry? A Freakonomics Quorum." Freakonomics Blog, New York Times. 20 September 2007. <http://freakonomics.blogs.nytimes.com/2007/09/20/whats-the-future-of-the-music-industry-a-freakonomics-quorum/>
This 2007 New York Times blog compiles the opinions of five different experts on the music industry. They are asked to reflect on the "future" of music in the context of the digital revolution. One expert is the author of the previously-referenced "Effects of File-Sharing on Record Sales," three are major music executives, and another is the founder of Engadget and a free, online-only music label. Essentially, they all offer disparate perspectives regarding the way in whcih music consumption is changing.
In a paper meant to argue a particular position about the success of new online music distribution methods, any novice or statistical opinion must be tempered by that of the experts. This New York Times column is a unique and valuable compilation of 5 different expert opinions. Largely, everyone seems to agree that the music industry is undergoing substantial change and that the labels must be open to reinvention. One suggestion undrestood by the labels in 2007, it seems, are advertising-supported models. Most interestingly, in their opinions these experts define exactly why the internet has changed the demand for music so thoroughly: it has affected scarcity. This is a crucial basis of understanding for any marketing or revenue model that follows.
tagged digital_media internet marketing music music_industry online by sarahlb ...on 09-APR-09
Anderson, Nate. "Free Nine Inch Nails album tops 2008 Amazon MP3 Sales Charts." Ars Technica. 6 January 2009.
This article summarizes experiemental distribution of Nine Inch Nails's new album and the effects the new online distribution model had on sales. Nine Inch Nails released the album Ghosts I-IV under a Creative Commons license, which allows legal free sharing and remixing. Despite this, the album garnered huge profits; both via digital download on Amazon.com, and perhaps more significantly in limited edition "extras" sets. The Ars Techinca article goes on to pose two questions to Fred Beneson of Creative Commons: Why would fans buy the album when it could be had for free, and would Creative Commons Lisencing work for record labels? Bereson addresses these questions speculatively, with optimism as well as some analysis of the factors necessary for the success achieved by NIN.
This is a major success story for Creative Commons, and an example of a profit-making model that still offers free download and distribution of music. The profits of Ghosts I-IV speak to the appeal for a product that is not available for free download (extras, convenience, or the authenticity of supporting an artist directly). Understanding the presence of this demand is necessary for understanding the way people want to consume music in the digital age. Profits can be achieved via different music products and services.
Barboza, David. "Google and Music Labels bet on Downloads in China." The New York Times. 5 April 2009.
This article addresses one of the most recent experiments in new profit models based on digital music: Google's free music search engine in China. Very recently, several of the biggest international record labels partnered with Google and a Chinese company (top100.com) to offer a free music-download service. Because online piracy of music is particularly rampant in China, the success of this model could have lasting implications on policies in the US. The New York Times article offers both critical and supportive opinions on the initiative. Notably, Google will have to struggle to contain the music-downloading to China, employing "legal and technical hurdles."
The partnership of Google with major international music labels represents a new way for record companies to remain profitable without trying to stop free music downloads. This unlimited-download service is supported not through subscription, but by advertisements. Although it is difficult to anticipate the success of such a model, the adoption of this idea certainly reflects a major change in the way that the entertainment industry is approaching its consumers. The willingness of labels (even on this controlled scale) to abandon control over music distribution to this degree is a symptom of their desperation, certainly. However, it is likely also a necessary move towards a new kind of support for music development.
Accenture Media and Entertainment. "The Challenge of Change: Perspectives on the future for Content Providers." Accenture Global Content Study 2008. Accenture: 2008.
This report is the result of a market research firm initiative, in which they surveyed 100 entertainment executives to determine their opinions on the future of revenue models based on digital media. The results of the survey show that the ad-based model is the most popular model for the surveyed executives, as opposed to subscription or iTunes-like services. Though the focus in the report seems to be on forms of entertainment other than music media, it provides a successful context for profit-garnering models in digital entertainment. It also reflects the point of view of those that will ultimately be responsible for shaping the way that media is transferred to the consumer (legally) online.
This report represents yet another perspective on successful provision of internet content (without greater legislation). The importance of advertising on maintaining free content on the internet cannot be understated -- many argue that advertising-based models represent the future of music revenue. Ad-based music models are already being put into place: the music-search engine developed by Google in China, for example. The Accenture report is important, therefore, because it provides data and quotes from industry experts that address the longstanding relationship between advertising and entertainment.
tagged accenture_global_content_study ad-supported advertising internet marketing media music online by sarahlb ...on 09-APR-09
This article featured in the trade journal Movie Maker glorifies the potential the Internet has for the film industry. From streaming videos to online rental stores, the Internet has revolutionized the way motion pictures are consumed. Not only does this new outlet seem profitable for the industry, but also convenient for audiences. With increasing digital capabilities, movies are becoming a media that audiences can interact with and access easily. The Internet in particular has drastically changed the movie industry in terms of advertising and viewing. Numerous websites are designed to stream full-length videos, such as Movielink.com. Netflix, a site known for its online rental services, is another site that is following this trend. Subscribers to Netflix can pay for monthly packages that allow for hours of streaming video. The author recognizes that the public may not be ready for such changes. As of now, people would prefer the comforts of their couch and big-screen tv when watching a movie.
Whereas these rental and streaming video websites are still evolving, studios have recognized the Internet's potential for publicity. The Internet has the ability to attract large audiences and target niche markets. This feature has a significant impact on smaller, low-budget films. Moviemakers can target films directly to their audiences and gain popularity through the net. This is exactly how the Blair Witch Project evolved into the phenomenon it became. A website that has expanded upon this idea is Customflix.com, which uses the Internet to promote independent films. These films, which may have disappeared due to lack of funding now can be viewed and sold online.
The article points out that "what we have learned from radio, television, video and DVD is that new media technologies tend not to replace existing modes, but to interact with them." The sales and marketing of film have reached new levels thanks to the web's capabilities. For example, MovieClub Online is a website that offers discounted movie tickets and video rentals, legally! They have joined with theaters and video store chains to make their site possible. Fandango is another company well known for online ticket sales.
Although this article highlights the advantages of the Internet, the author is overly optimistic and somewhat naive. Unfortunately, pirates have also benefited from these new technologies at the expense of the industry. It is important for my paper to note these innovations while also pointing out their downfalls.
tagged competition costs film movies online streaming by milich ...on 25-NOV-08
This article analyzes the preventative measures the movie industry must take in order to protect their copyrights and stifle piracy. It is made clear that various factors, particularly the invent of broadband Internet, peer-to-peer networks, and improvements in video compression technologies have made such efforts extremely difficult. Thus the industry must exercise legal and technical means to battle competing markets. The entertainment industry is aiming to hold the information industry accountable for all copyright violations. Furthermore, they are urging the information industry to also institute anti-piracy technologies in all software and hardware. By elaborating on the previous legal battles that complicate the debate on whether to hold the user or manufacturer accountable for piracy, the authors device a better solution that assigning blame. The article suggests that the movie industry should adapt their supply chain to provide cheaper, quality, convenient products than any illegal form could offer.
This new model would force the industry to reconstruct how they distribute, exhibit, and produce films. The second section delineates the current framework of the industry tracing back to the 1970s. The weaknesses are exposed and the industry's long-term "techo-phobia" is identified as a major culprit. The next section brings attention to the legal battles of the MPAA and the RIAA to protect copyrights and further discusses the benefits and setbacks of the DMCA. Two organizations have been assembled to try and deal with these problems; one is the Digital Media Device Association and the other is Project Hudson, which is made up of technology giants such as Samsung, Toshiba, and Nokia. Various solutions are proposed, such as digital watermarking and smart-card technology, but all have flaws. Because neither legal nor technological solutions effectively can eliminate piracy, the most sensible answer is economically based. In terms of distribution, the article suggests creating e-Blockbusters near ISPs, which would enable consumers to rent movies in a cheap and accessible manner. For exhibition, theaters must adapt by adjusting the "window scheme, offering differentiated digital viewing experiences, and developing fast-access storage to reduce portable media." Production will take on a purely digital form, reducing the need for human interaction almost completely.
There are plenty of viable options available to improve and sustain the movie industry; it is just a matter or time and technology. The aforementioned solutions can improve the industry and successfully eliminate piracy if executed effectively. The article articulates my very thesis and attempts to provide an answer as to how the movie industry can change to this digitally advancing world.
Grantseeking research tool which provides access to the Foundation Center's comprehensive database of 80,000 grantmakers and half a million grants. Includes detailed information on grantmakers, companies, grants, and grant recipients, as well as access to grantmaker web sites and searchable 990s.
Includes digitized images of the pages of 1,100 American magazines and journals published from colonial days to the dawn of the 20th century. Titles range from Benjamin Franklin's General Magazine and America's first scientific journal, Medical Repository, to popular magazines (some still in print), such as Vanity Fair, Harper's and Ladies' Home Journal.
Holdings: 1740-1900
An effort to index every book ever published. It includes publication, author and date information as well as links to full text versions provided by Google books and the Internet Archive. However, it does not proivide links to books in Windows Live, the Million Book Project or other full text digitization projects.
tagged books online by okrent ...and 4 other people ...on 28-MAY-08
tagged books online by okrent ...and 2 other people ...on 08-MAY-08
tagged books online by okrent ...and 7 other people ...on 08-MAY-08
tagged books online by okrent ...and 3 other people ...on 08-MAY-08
tagged 19th 20th and books century online by okrent ...and 4 other people ...on 08-MAY-08
tagged books online by okrent ...and 6 other people ...on 08-MAY-08
tagged books online by okrent ...and 5 other people ...on 08-MAY-08
tagged 19th 20th and books century online by okrent ...and 4 other people ...on 05-FEB-08
tagged free online social_bookmarking by fullerja ...and 2 other people ...on 05-APR-07
tagged aggregator feedreader free online rss by fullerja ...and 6 other people ...on 05-APR-07
tagged aggregator feedreader free google online rss by fullerja ...on 05-APR-07
Blizzard Entertainment sued a group of volunteer gamers who created free, noncommercial, open-source software to allow Blizzard game owners to play the games over the Internet. Claiming that the gamers reverse engineered Blizzard’s own Battle.net server software to make their own BnetD server software, Blizzard cited anti-circumvention violations of the Digital Millennium Copyright Act. Both Battle.net servers and BnetD servers were available for free online to enable online game play. However, BnetD was created as an alternative to Battle.net to fix some connection difficulties that some users encountered while using Battle.net.
Blizzard attempted to stop distribution of BnetD, alleging that the software has been used to permit play of pirated Blizzard games. However, the volunteer developers did not design BnetD for this purpose, nor were they are using BnetD for this purpose. The free software was a legitimate use and could not be bluntly labeled as a piracy device. Blizzard argued that the developers reverse engineered sections of the game, thus violating Blizzard’s End User License Agreement (EULA). The Electronic Frontier Foundation (EFF) represented the programmers and declared that BnetD was a legal free product which worked with the original product in order to benefit game owners. The court ruled in favor of Blizzard, ultimately stating that reverse engineering and emulating of Blizzard software in this case were illegal.
The consequences of the ruling were detrimental to game upgrades and user enhancements. If this decision set the precedent, user-developed programs that work with original products would be banned. Furthermore, consumer choice would be limited by the available products. Since users would only be authorized to use a certain company’s products with that same company’s accessories together, this would have a profound impact on software and game products. In a similar analogy, imagine if Brand A’s eraser had to be used in conjunction with Brand A’s pencil. What would happen if computer users were forced to run only Microsoft products with Microsoft Windows? What if gamers could only play certain games with specific designated programs and accessories? Inevitably, such precedent would drastically reduce competition in the marketplace in addition to loss of both innovation and user-generated creativity.
tagged Blizzard BnetD DMCA EFF EULA online open_source reverse_engineering software by dlam ...on 28-NOV-06
The thesis of this article is that for the major recording labels to stay atop the music industry, they will have to embrace both technological and creative risks.
They will need to find ways to reach more users via the internet. Until recently, recording companies have viewed the internet as the enemy rather than an opportunity. They have gone with the strategy of litigating the fans that use peer to peer networks instead of finding a sustainable business model that will put their content online. As a result, sales decreased by a fifth between 1999 and 2003.
More recently, however, the recording industry has made inroads to accepting that the internet and digital technology will shape the music industry’s future. Apple’s iTunes service proved to music executives that the legal download market is viable. With this realization, recording companies are trying to figure out how to change their business model to take advantage of the internet.
Another problem which is just as important as piracy is the recording companies’ inability to develop new artists into strong sustainable brand names. The emphasis on one hit wonders is also to blame for the decline in CD sales. In fact, an internal report at one of the major recording studios found that between 2/3 and ¾ of the decline in CD sales was unrelated to online piracy. By embracing the internet, which bypasses more conservative retailers, the recording companies could gain the confidence to support new, innovative music.
Additionally, when an online business model unfolds, higher quality artists will be more profitable. Currently people buy single tracks much more often than whole albums. However, it is in the recording studios interest for users to spend 12$ on a whole album from one artist than to buy 2 songs from 6 different artists.
Importance to Thesis:
This article is important to my thesis in that it helps highlight the strategic mistakes that recording companies are repeating in response to peer-to-peer networks. Music companies are exaggerating the threat of P2P networks, just as movie studios exaggerated the threat of the VCR. In fact, the majority of the recent decline in CD sales is due to factors other than online piracy. In addition, recording companies ignored the new markets that they could reach through online distribution, just as movie studios neglected to see that the VCR would expand their viewer base. This article thus helps draw two parallels between the VCR and P2P networks, and allows me to apply historical lessons to the current situation facing recording companies.
This article explains the current dominance that Apple exerts on our digital music experience and how it could potentially become the epicenter of media consumption. Currently, it is impossible to download, organize and listen to music without iTunes. Furthermore, iTunes has created a “network effect” whereby its immense popularity spurs demand for other artists and advertisers to be on iTunes as well. iTunes is thus cemented as the face of our interaction with digital music. This same relationship could soon exist with video media if Apple gets access to Disney’s large library of movies and TV shows. One analyst forecasts that the iPod will become a “Tivo and a music player that you can take anywhere.”
This scenario, however, may be further down the road. Hollywood still opposes distributing copyrighted material over the internet. Additionally, being the epicenter of digital media consumption is not “itself a business right now.” In the future, Apple may find a way to turn this large audience into advertising revenue, and thus a legitimate profitable business.
Importance to Thesis:
This article is relevant to my third argument, which is that Apple represents the way media companies should react and adapt to changing technologies. Apple, through its iTunes and iPod, took advantage of the changing methods of media consumption. By anticipating that consumers would need both a device to play their music, and an interface that makes dealing with a large library manageable, Apple made itself the name brand associated with digital music. The dominant position both iTunes and the iPod enjoy is a testament to this foresight. Furthermore, the position Apple is putting itself in with regards to video media is a repetition of Apple’s ability to see how peer-to-peer technology has changed the competitive landscape for media consumption. In contrast to media companies who fight to save the status quo, Apple has placed itself where a business does not even exist, but when it does, Apple stands to benefit enormously.
This article discusses the Disney-Pixar merger and its implications for Apple and the future of online media delivery. As a result of the merger, Steve Jobs solidified himself as one of the most powerful executives in the continuing convergence of media content and online delivery, especially as movie studios now look to extend their digital reach.
Apple stands to benefit from the ability to distribute Disney’s animation studio’s content as well as its array of broadcast networks, namely ABC and ESPN. However, video media has been available online in the form of Pixar short films and more recently since the merger, Disney animated shorts.
As Jobs has already proved the viability of the online delivery of music, video-on-demand makes sense as the next step in rounding out the iTunes platform. By now gaining access to Disney’s video content, it makes developing the video on demand stage easier. Before, Apple was dependent on apprehensive third parties for content, specifically the record labels who doubted the viability of a legal download market. Apple needed large scale support because iTunes would only be successful if there was a large collection of downloadable music. In contrast, the dynamics of video on demand are different in that Apple can start with Disney and add more networks further down the road.
If Apple pursues the video content road, it will likely replicate its revenue model with online music. The majority of Apple’s money is made on sales of iPods, not on sales of legal downloads. Thus, Apple’s strategy was to drive consumer demand for its iPod devices through the access to digital music media. In this vein, Apple will most likely launch a new device, most probably a home entertainment center, to deliver its online video content.
Importance to Thesis:
This article helps support my third argument, which is that Apple has become the example of how media companies should adapt to technological change. By developing the preferred user interface for access to online media content, Apple has positioned itself not only as a technology company, but now as a major player in the media industry. Where 5 years ago Apple wasn’t even involved in media, it now controls the future of content delivery. Thus, by seeing the peer-to-peer phenomenon as an evolution in consumers demanding online media content (both music and video), Apple has put itself in the position to take advantage of the this technological evolution.
In this case, a number of different record companies came together to sue Napster. Their claim was that Napster’s peer-to-peer file sharing service was liable for “contributory and vicarious” copyright infringement. The district court ruled in favor of the recording studios and issued a preliminary injunction against Napster. Napster had to police its servers and remove all copyright infringing material. The district court monitored Napster’s progress and after three months, determined that Napster was not satisfactorily complying with the injunction. Then, the district court required Napster to shut off its peer-to-peer servers until it met certain conditions.
The recording companies argued that Napster should have to search for and block all files that infringed on copyrighted material. They transferred responsibility for locating infringing files to Napster. However, Napster argued that this modification to the injunction was vague with respect to how Napster should monitor its servers.
The court ruled with the district court and affirmed the decision to shut Napster down unless it could abide by the modified injunction.
Importance to Thesis:
This case is important to my thesis because it helps develop my second argument, which is that recording companies today are making the same strategic mistakes that movie studios made in response to the VCR. The first mistake they are repeating is that they are acting as an industry, not as individual companies. It is evident from the fact that five separate lawsuits were consolidated into this case that all the recording companies decided to deal with the peer-to-peer threat the same way; namely, litigiously. The second mistake they are repeating is focusing narrow mindedly on the current perceived threat without considering how this new technology may change the competitive landscape. By modifying the injunction such that Napster must police itself, the recording studios purposefully made it impossible for Napster to comply, which led to its eventual closure. This indicates that the recording studios strategy was to eradicate peer-to-peer networks entirely.
tagged content digital media online peer to by jozen ...and 8 other people ...on 27-NOV-06
-from Oxford Reference Online
Krolokke begins her essay by recapping recent research in gender and language in cyberspace, including the role of "grrrls" who specifically resist male domination. She then describes her study of 5 MSN channels of Internet Relay Chat (IRC): gay chat, lesbian chat, transgender/transsexual chat, politics2000 chat, and African-American chat for what she calls "playful chat". She analyzes the transcribed speech for 4 types of language play: abbreviations, paralinguistic cues, hybrid language, and insulting speech. Krolokke uses performance theory to explain gender play online such that she considers "linguistic gender" to mean performing a speech pattern that follows social and cultural expectations or stereotypes associated with the speech of that gender. She explains that in some cases, "IRC provides a space for participants to play out their most convincing performances of parodic linguistic identities." As such, she provides an argument away from earlier linguists who argued about the inherent differences in male/female communication and towards later "third wave" linguists who see all communication and all contexts as marked for gender, not the speaker him or herself.
tagged IRC chat chatroom conversation dialog feminism feminist gender internet linguistics online speech by belfiore ...on 01-DEC-05
PDF/Text Available via Elsevier.
I became interested in Matsuda's analysis because, even though it has nothing directly related to gender, it shows a clear picture of how linguistic markers used in verbal speech are carried over into an internet context to delineate identity and power relations. Matsuda analysed the written communications in Japanese of Japanese ESL teachers on the online community TESOL Link for verbal markers such as formal verb endings, address terms, and honorifics that are used to signify deference and vertical social relations. Interestingly enough, he found that there was more horizontal than vertical social relationships on the list, and that when hierarchical distinctions were shown, they were created from a perception of knowledge as power more than seniority or social status. To this, Matsuda cites the teacher vs. learner role as invoked frequently on the list. While he notes that hierarchical relations were found to come into play in a theoretically hierarchy-free environment, Matsuda points out that the power relations were able to be re-negotiated by the members online in a way that might never have been possible in real face-to-face communication given social and linguistic norms in Japan.
tagged Japanese conversation discourse identity internet linguistics online by belfiore ...on 30-NOV-05
PDF/text available
While I may never actually cite this reference in my work, I think it is a valid reference for email in 1998. While Baron does not focus on gender in email communication, she seeks to provide a history of email and how it linguistically differs from both spoken language and other forms of writing. She puts forth an interesting theory that email could be considered a "creole" language, citing linguistic evidence of "pidgins" that have a highly restricted set of communicative functions while they function as a lingua franca, which matures into a creole as a second and third generation of native speakers grow up in the linguistic community. Since email is less than 40 years old, time will tell if the language used in email will become its own standard with grammar and conventions, or whether it will continue to creolize and adapt to the technological changes of its electronic medium.
tagged communication creole email internet linguistics online speech by belfiore ...on 30-NOV-05
Gefen and Ridings, both local Philadelphia scholars, begin by recapping women's and men's sociolinguistic patterns of discourse as prior discussed in the literature. They hypothesize that women, more than men, will wish to both receive support from and give support to a virtual community in which they are participating. In addition, they hypothesize that such support will influence women's assessment of the quality of that virtual community, and that women will more constantly than men rate their virtual community as having higher quality. They surveyed 39 discussion boards, which they divided into men's, women's, and mixed boards. As to be expected, women more than men were found to go to discussion boards for support. One of the interesting results they found is that the men surveyed also sought rapport and support, but did so more often in men's-only communities, presumably where an expectation of common language would be held, and did not rate them lower in quality, even though rapport-seeking can be considered as indicating inferior social status among men according to past sociolinguistic studies. When the men did seek rapport in mixed-gender groups, it did not affect their assessment of the board's quality because there was an expectation of rapport-seeking inherent in the mixed-gender environment, since women were present and rapport-seeking is a characteristic of women's speech. The authors admit that even as they tried to control for gender-bias in the chosen bulletin boards, that some of the communities were specifically support/rapport based (eg. cancer support) and that may have skewed the data towards women's speech and away from men's speech.
Penntext/PDF available
In this article, Herring discusses her research into both asynchronous communication via discussion list and synchronous communication via IRC in which women were subject to harassment and demeaning characterizations by men. In both instances, the result was that the affected women fell silent or complied with the male behavioral normatives. I think it is important to note the forums chosen, as there may have been some issues inherent to the discussion which should be considered above and beyond the linguistic patterns. The discussion list was Paglia-L, a group dedicated to discuss the writings of the cultural theorist Camille Paglia, who is often referred to as an "anti-feminist feminist" and who often generates polemical discussions among women as often as in mixed company. The IRC channel was #india which is primarily composed of expatriates from India living in English-speaking countries, and as such, specific Indian cultural patterns may have also influenced the speech found on that channel. What is most useful to me from this essay is how Herring defines harassment online, shows examples of its resistance and escalation, and finally shows how the female participants accommodate or conform to the degrading situation. If these examples can be extended across the internet, it would indicate that male-female communication suffers from similar breakdowns as those that can occur on the job or in any face-to-face situation where harassment may surface and as such, that we have a long way to go to address gender equality online.
tagged IRC chat communication conversation gender harrassment internet language linguistics men online rhetoric women by belfiore ...on 30-NOV-05
PDF/full text available
Winter and Huff's study focuses on a 1996 survey of a women's only online bulletin board for computer scientists called SYSTERS. Although the study is 9 years old, it still brings voice to women who were previously marginalized as gender minorities in their field of work/study. The authors discuss the issue of same-gender boards being both "havens" and "ghettos" for women online, and also provide some support for Cass Sunstein's theory that the internet allows for the consolidation of like opinions - both positive and negative, as in the case of women's forums and online sexual harassment, respectively. Based upon their work, the authors felt that the differences between the genders in online communication was equal or magnified to that present in speech.
Penntext/PDF available
Soukup's study focuses upon two chatrooms - one sports-related and male-dominated, and the other female-based and female-dominated. His results support the ideas cited by Tannen and others in linguistic studies of discourse, in that the male chatters were more aggressive, argumentative, and power-seeking than the female chatters. It's unclear to me whether the results can be viewed as reliable or representative, since there may be an inherent social context to a sports-related chatroom/bulletin board that goes above and beyond being merely a male-dominant community. For example, Soukup cites the fact that the sports-related chatroom essentially turned into a locker room replete with profane and sexist language, including sexual put-downs and challenges between male chatters. He goes on to note that when male chatters entered the chatroom of the female-based community, that there was frequent inappropriate behavior such that groups of male chatters would take-over the room with sexist remarks or propositioning of the female members.
tagged chat chatroom communication gender interaction internet language linguistics men online women by belfiore ...on 30-NOV-05
Penntext/PDF available
In this essay, Frederick examines the question of whether computer-mediated communication is truly a democratic utopia where feminist values can flourish. By studying data from 2 newsgroups, alt.feminism and soc.feminism, she demonstrates that discrimination and exclusion/hostility can continue to occur, even in a supposedly inclusive and politically feminist context. She concentrates on the ethos of the newsgroups as the basis for constructing either a welcoming or distancing communication arena. My interest in this article stems from this notion of ethos because I think that it a highly influencing factor which combines with inherent linguistic features of women's speech to produce a speech community. I believe that any future discussions of the social structure of online communication must address ethos as well as linguistic differences in order to prevent factionalization or balkanization of men and women online, much as one might approach a dialog about multiculturalism and the internet.
tagged Usenet communication cyberspace feminisim gender internet language newsgroup online rhetoric women by belfiore ...on 30-NOV-05
tagged Herring chat communication cyberspace discourse email feminism internet linguistics multicultural online pedagogy sociology by belfiore ...on 29-NOV-05
PDF/text available
Baron begins her analysis by situating instant messaging as a form of computer-mediated communication and attempting to create a profile for IM communications among undergraduate students. She first reviews the linguistic differences in spoken speech: social vs. informative speech and standard vs. non or sub-standard usage by men and women. In terms of written language, she reviews concepts related to personal letter writing and studies about gender identification of online texts. She analyzed the IM data for turn taking, sequences, conversation length, and lexical issues to determine possible effects of gender. She found no differences in turn taking, but found that women had greater overall conversation length and length of ending sequences. From the lexical analysis, Baron found that men used more contracted forms of words (e.g. "I'm" instead of "I am") than women. Most interesting to me, and not at all surprising given my real-world online experiences, was the finding that women used more emoticons than men in the IM conversations.
tagged chat chatroom computer conference dialog discourse intensifier linguistics online qualifier sociology by belfiore ...on 28-NOV-05
In this compilation of essays edited by Jones, the central theme is about how the internet is a virtual culture of its own and how that culture can be described in sociological terms. Of particular interest to me for fan related discourse is Watson's study of the Phish.net fan community, which describes an online fan base of 50K+ members and their interactions. Shaw discusses gender and sexual orientation and internet communities in his essay "Gay Men and Computer Communication: A Discourse of Sex and Identity in Cyberspace", which although does not related to women's speech, does deal with issues of communication and constructed identity. Later in the volume, Dietrich takes on gender and internet journals in their construction of a body politic. Finally, Zickmund addresses the problem of internet hate speech or "cyberhate" and how "the other" is defined online.
While I am not dealing with the subject of "cyberrape" as we read about LambdaMOO in the class assignment, if anyone is interested, Richard MacKinnon has a chapter in this volume titled "Punishing the Persona: Correctional Strategies for the Virtual Offender" which further discusses the rape and subsequent punishment of online offenders at LambdaMOO and elsewhere.
tagged communication conversation gay gender identity language men online women by belfiore ...on 28-NOV-05
tagged GURL IM adolescent age chat communication fans gender girls identity internet online teens web women by belfiore ...and 1 other person ...on 23-NOV-05
Doreva Belfiore
Linguists such as Deborah Tannen and Robin Lakoff have sought to examine the conversational styles and practices between men and women in order to formulate theories of gender-specific discourse. In my final paper, I plan to take the theories of such linguists and apply them specifically to Internet venues (chatrooms, discussion boards, and Yahoo groups) to highlight differences in male and female user communication strategies. It is my theory that while online, female members employ more verbal deference mechanisms and more consistently defend the use of “netiquette” than male members of similar age and regional background in order to preserve group unity and cohesiveness while discouraging group divisiveness. From the theoretical readings assigned in class, I plan to cite from Republic.com by Cass Sunstein, and possibly also the 2 articles by Henry Jenkins, in addition to the other bibliographic citations.
tagged chatroom conversation gender internet linguistics online women by belfiore ...and 10 other people ...on 08-NOV-05



