An effort to index every book ever published. It includes publication, author and date information as well as links to full text versions provided by Google books and the Internet Archive. However, it does not proivide links to books in Windows Live, the Million Book Project or other full text digitization projects.
Blizzard Entertainment sued a group of volunteer gamers who created free, noncommercial, open-source software to allow Blizzard game owners to play the games over the Internet. Claiming that the gamers reverse engineered Blizzard’s own Battle.net server software to make their own BnetD server software, Blizzard cited anti-circumvention violations of the Digital Millennium Copyright Act. Both Battle.net servers and BnetD servers were available for free online to enable online game play. However, BnetD was created as an alternative to Battle.net to fix some connection difficulties that some users encountered while using Battle.net.
Blizzard attempted to stop distribution of BnetD, alleging that the software has been used to permit play of pirated Blizzard games. However, the volunteer developers did not design BnetD for this purpose, nor were they are using BnetD for this purpose. The free software was a legitimate use and could not be bluntly labeled as a piracy device. Blizzard argued that the developers reverse engineered sections of the game, thus violating Blizzard’s End User License Agreement (EULA). The Electronic Frontier Foundation (EFF) represented the programmers and declared that BnetD was a legal free product which worked with the original product in order to benefit game owners. The court ruled in favor of Blizzard, ultimately stating that reverse engineering and emulating of Blizzard software in this case were illegal.
The consequences of the ruling were detrimental to game upgrades and user enhancements. If this decision set the precedent, user-developed programs that work with original products would be banned. Furthermore, consumer choice would be limited by the available products. Since users would only be authorized to use a certain company’s products with that same company’s accessories together, this would have a profound impact on software and game products. In a similar analogy, imagine if Brand A’s eraser had to be used in conjunction with Brand A’s pencil. What would happen if computer users were forced to run only Microsoft products with Microsoft Windows? What if gamers could only play certain games with specific designated programs and accessories? Inevitably, such precedent would drastically reduce competition in the marketplace in addition to loss of both innovation and user-generated creativity.
The thesis of this article is that for the major recording labels to stay atop the music industry, they will have to embrace both technological and creative risks.
They will need to find ways to reach more users via the internet. Until recently, recording companies have viewed the internet as the enemy rather than an opportunity. They have gone with the strategy of litigating the fans that use peer to peer networks instead of finding a sustainable business model that will put their content online. As a result, sales decreased by a fifth between 1999 and 2003.
More recently, however, the recording industry has made inroads to accepting that the internet and digital technology will shape the music industry’s future. Apple’s iTunes service proved to music executives that the legal download market is viable. With this realization, recording companies are trying to figure out how to change their business model to take advantage of the internet.
Another problem which is just as important as piracy is the recording companies’ inability to develop new artists into strong sustainable brand names. The emphasis on one hit wonders is also to blame for the decline in CD sales. In fact, an internal report at one of the major recording studios found that between 2/3 and ¾ of the decline in CD sales was unrelated to online piracy. By embracing the internet, which bypasses more conservative retailers, the recording companies could gain the confidence to support new, innovative music.
Additionally, when an online business model unfolds, higher quality artists will be more profitable. Currently people buy single tracks much more often than whole albums. However, it is in the recording studios interest for users to spend 12$ on a whole album from one artist than to buy 2 songs from 6 different artists.
Importance to Thesis:
This article is important to my thesis in that it helps highlight the strategic mistakes that recording companies are repeating in response to peer-to-peer networks. Music companies are exaggerating the threat of P2P networks, just as movie studios exaggerated the threat of the VCR. In fact, the majority of the recent decline in CD sales is due to factors other than online piracy. In addition, recording companies ignored the new markets that they could reach through online distribution, just as movie studios neglected to see that the VCR would expand their viewer base. This article thus helps draw two parallels between the VCR and P2P networks, and allows me to apply historical lessons to the current situation facing recording companies.
This article explains the current dominance that Apple exerts on our digital music experience and how it could potentially become the epicenter of media consumption. Currently, it is impossible to download, organize and listen to music without iTunes. Furthermore, iTunes has created a “network effect” whereby its immense popularity spurs demand for other artists and advertisers to be on iTunes as well. iTunes is thus cemented as the face of our interaction with digital music. This same relationship could soon exist with video media if Apple gets access to Disney’s large library of movies and TV shows. One analyst forecasts that the iPod will become a “Tivo and a music player that you can take anywhere.”
This scenario, however, may be further down the road. Hollywood still opposes distributing copyrighted material over the internet. Additionally, being the epicenter of digital media consumption is not “itself a business right now.” In the future, Apple may find a way to turn this large audience into advertising revenue, and thus a legitimate profitable business.
Importance to Thesis:
This article is relevant to my third argument, which is that Apple represents the way media companies should react and adapt to changing technologies. Apple, through its iTunes and iPod, took advantage of the changing methods of media consumption. By anticipating that consumers would need both a device to play their music, and an interface that makes dealing with a large library manageable, Apple made itself the name brand associated with digital music. The dominant position both iTunes and the iPod enjoy is a testament to this foresight. Furthermore, the position Apple is putting itself in with regards to video media is a repetition of Apple’s ability to see how peer-to-peer technology has changed the competitive landscape for media consumption. In contrast to media companies who fight to save the status quo, Apple has placed itself where a business does not even exist, but when it does, Apple stands to benefit enormously.
This article discusses the Disney-Pixar merger and its implications for Apple and the future of online media delivery. As a result of the merger, Steve Jobs solidified himself as one of the most powerful executives in the continuing convergence of media content and online delivery, especially as movie studios now look to extend their digital reach.
Apple stands to benefit from the ability to distribute Disney’s animation studio’s content as well as its array of broadcast networks, namely ABC and ESPN. However, video media has been available online in the form of Pixar short films and more recently since the merger, Disney animated shorts.
As Jobs has already proved the viability of the online delivery of music, video-on-demand makes sense as the next step in rounding out the iTunes platform. By now gaining access to Disney’s video content, it makes developing the video on demand stage easier. Before, Apple was dependent on apprehensive third parties for content, specifically the record labels who doubted the viability of a legal download market. Apple needed large scale support because iTunes would only be successful if there was a large collection of downloadable music. In contrast, the dynamics of video on demand are different in that Apple can start with Disney and add more networks further down the road.
If Apple pursues the video content road, it will likely replicate its revenue model with online music. The majority of Apple’s money is made on sales of iPods, not on sales of legal downloads. Thus, Apple’s strategy was to drive consumer demand for its iPod devices through the access to digital music media. In this vein, Apple will most likely launch a new device, most probably a home entertainment center, to deliver its online video content.
Importance to Thesis:
This article helps support my third argument, which is that Apple has become the example of how media companies should adapt to technological change. By developing the preferred user interface for access to online media content, Apple has positioned itself not only as a technology company, but now as a major player in the media industry. Where 5 years ago Apple wasn’t even involved in media, it now controls the future of content delivery. Thus, by seeing the peer-to-peer phenomenon as an evolution in consumers demanding online media content (both music and video), Apple has put itself in the position to take advantage of the this technological evolution.
In this case, a number of different record companies came together to sue Napster. Their claim was that Napster’s peer-to-peer file sharing service was liable for “contributory and vicarious” copyright infringement. The district court ruled in favor of the recording studios and issued a preliminary injunction against Napster. Napster had to police its servers and remove all copyright infringing material. The district court monitored Napster’s progress and after three months, determined that Napster was not satisfactorily complying with the injunction. Then, the district court required Napster to shut off its peer-to-peer servers until it met certain conditions.
The recording companies argued that Napster should have to search for and block all files that infringed on copyrighted material. They transferred responsibility for locating infringing files to Napster. However, Napster argued that this modification to the injunction was vague with respect to how Napster should monitor its servers.
The court ruled with the district court and affirmed the decision to shut Napster down unless it could abide by the modified injunction.
Importance to Thesis:
This case is important to my thesis because it helps develop my second argument, which is that recording companies today are making the same strategic mistakes that movie studios made in response to the VCR. The first mistake they are repeating is that they are acting as an industry, not as individual companies. It is evident from the fact that five separate lawsuits were consolidated into this case that all the recording companies decided to deal with the peer-to-peer threat the same way; namely, litigiously. The second mistake they are repeating is focusing narrow mindedly on the current perceived threat without considering how this new technology may change the competitive landscape. By modifying the injunction such that Napster must police itself, the recording studios purposefully made it impossible for Napster to comply, which led to its eventual closure. This indicates that the recording studios strategy was to eradicate peer-to-peer networks entirely.
-from Oxford Reference Online
Krolokke begins her essay by recapping recent research in gender and language in cyberspace, including the role of "grrrls" who specifically resist male domination. She then describes her study of 5 MSN channels of Internet Relay Chat (IRC): gay chat, lesbian chat, transgender/transsexual chat, politics2000 chat, and African-American chat for what she calls "playful chat". She analyzes the transcribed speech for 4 types of language play: abbreviations, paralinguistic cues, hybrid language, and insulting speech. Krolokke uses performance theory to explain gender play online such that she considers "linguistic gender" to mean performing a speech pattern that follows social and cultural expectations or stereotypes associated with the speech of that gender. She explains that in some cases, "IRC provides a space for participants to play out their most convincing performances of parodic linguistic identities." As such, she provides an argument away from earlier linguists who argued about the inherent differences in male/female communication and towards later "third wave" linguists who see all communication and all contexts as marked for gender, not the speaker him or herself.
PDF/Text Available via Elsevier.
I became interested in Matsuda's analysis because, even though it has nothing directly related to gender, it shows a clear picture of how linguistic markers used in verbal speech are carried over into an internet context to delineate identity and power relations. Matsuda analysed the written communications in Japanese of Japanese ESL teachers on the online community TESOL Link for verbal markers such as formal verb endings, address terms, and honorifics that are used to signify deference and vertical social relations. Interestingly enough, he found that there was more horizontal than vertical social relationships on the list, and that when hierarchical distinctions were shown, they were created from a perception of knowledge as power more than seniority or social status. To this, Matsuda cites the teacher vs. learner role as invoked frequently on the list. While he notes that hierarchical relations were found to come into play in a theoretically hierarchy-free environment, Matsuda points out that the power relations were able to be re-negotiated by the members online in a way that might never have been possible in real face-to-face communication given social and linguistic norms in Japan.
PDF/text available
While I may never actually cite this reference in my work, I think it is a valid reference for email in 1998. While Baron does not focus on gender in email communication, she seeks to provide a history of email and how it linguistically differs from both spoken language and other forms of writing. She puts forth an interesting theory that email could be considered a "creole" language, citing linguistic evidence of "pidgins" that have a highly restricted set of communicative functions while they function as a lingua franca, which matures into a creole as a second and third generation of native speakers grow up in the linguistic community. Since email is less than 40 years old, time will tell if the language used in email will become its own standard with grammar and conventions, or whether it will continue to creolize and adapt to the technological changes of its electronic medium.
Gefen and Ridings, both local Philadelphia scholars, begin by recapping women's and men's sociolinguistic patterns of discourse as prior discussed in the literature. They hypothesize that women, more than men, will wish to both receive support from and give support to a virtual community in which they are participating. In addition, they hypothesize that such support will influence women's assessment of the quality of that virtual community, and that women will more constantly than men rate their virtual community as having higher quality. They surveyed 39 discussion boards, which they divided into men's, women's, and mixed boards. As to be expected, women more than men were found to go to discussion boards for support. One of the interesting results they found is that the men surveyed also sought rapport and support, but did so more often in men's-only communities, presumably where an expectation of common language would be held, and did not rate them lower in quality, even though rapport-seeking can be considered as indicating inferior social status among men according to past sociolinguistic studies. When the men did seek rapport in mixed-gender groups, it did not affect their assessment of the board's quality because there was an expectation of rapport-seeking inherent in the mixed-gender environment, since women were present and rapport-seeking is a characteristic of women's speech. The authors admit that even as they tried to control for gender-bias in the chosen bulletin boards, that some of the communities were specifically support/rapport based (eg. cancer support) and that may have skewed the data towards women's speech and away from men's speech.
Penntext/PDF available
In this article, Herring discusses her research into both asynchronous communication via discussion list and synchronous communication via IRC in which women were subject to harassment and demeaning characterizations by men. In both instances, the result was that the affected women fell silent or complied with the male behavioral normatives. I think it is important to note the forums chosen, as there may have been some issues inherent to the discussion which should be considered above and beyond the linguistic patterns. The discussion list was Paglia-L, a group dedicated to discuss the writings of the cultural theorist Camille Paglia, who is often referred to as an "anti-feminist feminist" and who often generates polemical discussions among women as often as in mixed company. The IRC channel was #india which is primarily composed of expatriates from India living in English-speaking countries, and as such, specific Indian cultural patterns may have also influenced the speech found on that channel. What is most useful to me from this essay is how Herring defines harassment online, shows examples of its resistance and escalation, and finally shows how the female participants accommodate or conform to the degrading situation. If these examples can be extended across the internet, it would indicate that male-female communication suffers from similar breakdowns as those that can occur on the job or in any face-to-face situation where harassment may surface and as such, that we have a long way to go to address gender equality online.
PDF/full text available
Winter and Huff's study focuses on a 1996 survey of a women's only online bulletin board for computer scientists called SYSTERS. Although the study is 9 years old, it still brings voice to women who were previously marginalized as gender minorities in their field of work/study. The authors discuss the issue of same-gender boards being both "havens" and "ghettos" for women online, and also provide some support for Cass Sunstein's theory that the internet allows for the consolidation of like opinions - both positive and negative, as in the case of women's forums and online sexual harassment, respectively. Based upon their work, the authors felt that the differences between the genders in online communication was equal or magnified to that present in speech.
Penntext/PDF available
Soukup's study focuses upon two chatrooms - one sports-related and male-dominated, and the other female-based and female-dominated. His results support the ideas cited by Tannen and others in linguistic studies of discourse, in that the male chatters were more aggressive, argumentative, and power-seeking than the female chatters. It's unclear to me whether the results can be viewed as reliable or representative, since there may be an inherent social context to a sports-related chatroom/bulletin board that goes above and beyond being merely a male-dominant community. For example, Soukup cites the fact that the sports-related chatroom essentially turned into a locker room replete with profane and sexist language, including sexual put-downs and challenges between male chatters. He goes on to note that when male chatters entered the chatroom of the female-based community, that there was frequent inappropriate behavior such that groups of male chatters would take-over the room with sexist remarks or propositioning of the female members.
Penntext/PDF available
In this essay, Frederick examines the question of whether computer-mediated communication is truly a democratic utopia where feminist values can flourish. By studying data from 2 newsgroups, alt.feminism and soc.feminism, she demonstrates that discrimination and exclusion/hostility can continue to occur, even in a supposedly inclusive and politically feminist context. She concentrates on the ethos of the newsgroups as the basis for constructing either a welcoming or distancing communication arena. My interest in this article stems from this notion of ethos because I think that it a highly influencing factor which combines with inherent linguistic features of women's speech to produce a speech community. I believe that any future discussions of the social structure of online communication must address ethos as well as linguistic differences in order to prevent factionalization or balkanization of men and women online, much as one might approach a dialog about multiculturalism and the internet.
PDF/text available
Baron begins her analysis by situating instant messaging as a form of computer-mediated communication and attempting to create a profile for IM communications among undergraduate students. She first reviews the linguistic differences in spoken speech: social vs. informative speech and standard vs. non or sub-standard usage by men and women. In terms of written language, she reviews concepts related to personal letter writing and studies about gender identification of online texts. She analyzed the IM data for turn taking, sequences, conversation length, and lexical issues to determine possible effects of gender. She found no differences in turn taking, but found that women had greater overall conversation length and length of ending sequences. From the lexical analysis, Baron found that men used more contracted forms of words (e.g. "I'm" instead of "I am") than women. Most interesting to me, and not at all surprising given my real-world online experiences, was the finding that women used more emoticons than men in the IM conversations.
In this compilation of essays edited by Jones, the central theme is about how the internet is a virtual culture of its own and how that culture can be described in sociological terms. Of particular interest to me for fan related discourse is Watson's study of the Phish.net fan community, which describes an online fan base of 50K+ members and their interactions. Shaw discusses gender and sexual orientation and internet communities in his essay "Gay Men and Computer Communication: A Discourse of Sex and Identity in Cyberspace", which although does not related to women's speech, does deal with issues of communication and constructed identity. Later in the volume, Dietrich takes on gender and internet journals in their construction of a body politic. Finally, Zickmund addresses the problem of internet hate speech or "cyberhate" and how "the other" is defined online.
While I am not dealing with the subject of "cyberrape" as we read about LambdaMOO in the class assignment, if anyone is interested, Richard MacKinnon has a chapter in this volume titled "Punishing the Persona: Correctional Strategies for the Virtual Offender" which further discusses the rape and subsequent punishment of online offenders at LambdaMOO and elsewhere.
Doreva Belfiore
Linguists such as Deborah Tannen and Robin Lakoff have sought to examine the conversational styles and practices between men and women in order to formulate theories of gender-specific discourse. In my final paper, I plan to take the theories of such linguists and apply them specifically to Internet venues (chatrooms, discussion boards, and Yahoo groups) to highlight differences in male and female user communication strategies. It is my theory that while online, female members employ more verbal deference mechanisms and more consistently defend the use of “netiquette” than male members of similar age and regional background in order to preserve group unity and cohesiveness while discouraging group divisiveness. From the theoretical readings assigned in class, I plan to cite from Republic.com by Cass Sunstein, and possibly also the 2 articles by Henry Jenkins, in addition to the other bibliographic citations.


