This journal article deals mainly with the series of films entitled Shakespeare: The Animated Tales, and aims to address the cliche that when portions of the plays are removed in order to make the films, the works are simplified or "dumbed down" to the point where the quality is almost completely sacrificed. It suggests that a better way to analyze the films is to examine them as films, and not as literature, and therefore acknowledge the omissions but still treat the work as a whole. In addition, this reading sees these cuts as necessary to enhance the cinematographic needs of the medium, and the choice of animation brings these valuable and culturally significant stories to a new generation.
The article goes on to cite Walter Benjamin and Sergei Eisenstein's early writings that see animation as significant and important, and claim that it serves as the experimentation necessary for the progress of cinema as a whole. A primary example of Disney's experimentation with anti-realism, according to the article, is the "Silly Symphonies" series of short animated films. The author sees experimentation in various aspects of the film, including "self-reflexivity, technical innovativeness, violation of natural spatial-temporal rules, and violence," and cites other writings which claim that part of the influence of the films lay in their ambiguous target audiences. The films were "not just children's stuff, and certainly not sugar-sweet. Whether they were for adults or children was indeterminate." It was the animated feature Snow White and the Seven Dwarfs that ended this era of experimentation for Disney, and proved that cartoons could be respectable, even "antiseptic." While Warner Brothers continued to be edgy, Disney was now mainstream and accepted by the Production Code.
This article helps me prove the foundation of my thesis, that the Silly Symphonies began as experimental works that allowed Disney and its animators to try new technologies and new forms. It also helps me show that this experimentation led directly to the development of elements, like narrative, character differentiation, and others, whose perfection made the production of an animated feature-length film possible.
tagged animation cartoon disney experimentation film short silly_symphonies teens warner_brothers by lacan ...and 1 other person ...on 15-JUL-10
Call#: Van Pelt Library HD9970.5.C483 U655 2006
This journal article deals mainly with the series of films entitled Shakespeare: The Animated Tales, and aims to address the cliche that when portions of the plays are removed in order to make the films, the works are simplified or "dumbed down" to the point where the quality is almost completely sacrificed. It suggests that a better way to analyze the films is to examine them as films, and not as literature, and therefore acknowledge the omissions but still treat the work as a whole. In addition, this reading sees these cuts as necessary to enhance the cinematographic needs of the medium, and the choice of animation brings these valuable and culturally significant stories to a new generation.
The article goes on to cite Walter Benjamin and Sergei Eisenstein's early writings that see animation as significant and important, and claim that it serves as the experimentation necessary for the progress of cinema as a whole. A primary example of Disney's experimentation with anti-realism, according to the article, is the "Silly Symphonies" series of short animated films. The author sees experimentation in various aspects of the film, including "self-reflexivity, technical innovativeness, violation of natural spatial-temporal rules, and violence," and cites other writings which claim that part of the influence of the films lay in their ambiguous target audiences. The films were "not just children's stuff, and certainly not sugar-sweet. Whether they were for adults or children was indeterminate." It was the animated feature Snow White and the Seven Dwarfs that ended this era of experimentation for Disney, and proved that cartoons could be respectable, even "antiseptic." While Warner Brothers continued to be edgy, Disney was now mainstream and accepted by the Production Code.
This article helps me prove the foundation of my thesis, that the Silly Symphonies began as experimental works that allowed Disney and its animators to try new technologies and new forms. It also helps me show that this experimentation led directly to the development of elements, like narrative, character differentiation, and others, whose perfection made the production of an animated feature-length film possible.
tagged animation cartoon disney experimentation film short silly_symphonies teens warner_brothers by goldmanr ...and 1 other person ...on 02-DEC-08
Call#: Van Pelt Library HQ796 .M385 2001
Call#: Van Pelt Library HQ798 .G525 2005
Beyond this though, another major function of social networks is to “quantify, measure, and verify one’s popularity with one’s peers” (214). That one is the most problematic to me, as networks become popularity and attractiveness contests – this is definitely seen on facebook.com and MySpace.com. One of the most popular features of these two social networking sites is the ability to upload and tag pictures. In that way, not only can young girls choose pictures that frame their identity in a certain way, but it is also a way to show off what one did the previous weekend and who one’s friends are. Clark discusses the fragility of this age, but does not directly address the physicality that is brought to the forefront in many social networks. However, she does discuss the important element of “control over one’s environment” (216) which expresses itself in the formation of identity and the presentation of an edited/deliberate version of the self. As a side note, there are some other interesting essays in this collection (there are 11 total in this volume) which deal with the gendered nature of Internet interactions and how teenagers take part in fan culture.
tagged gender instant_messaging new_media online_popularity privacy social_networks teens virtual_friends by rachee ...and 1 other person ...on 10-MAR-07
The vast majority of teens in the United States, 87% of those aged 12 to 17, now use the internet. That amounts to about 21 million youth who use the internet, up from roughly 17 million when we surveyed this age cohort in late 2000. Not only has the wired share of the teenage population grown, but teens’ use of the internet has intensified. Teenagers now use the internet more often and in a greater variety of ways than they did in 2000. There are now approximately 11 million teens who go online daily, compared to about 7 million in 2000.
EAS028
tagged IM adolescents blogs technology teens by anellokj ...and 1 other person ...on 23-JUN-06
tagged GURL IM adolescent age chat communication fans gender girls identity internet online teens web women by belfiore ...and 1 other person ...on 23-NOV-05


