A meta-analytic review of literature that examines the physiological and psychological effects of violent video games. Concludes that violent video games increase aggressive behavior in children and young adults. Specifically, violent video games increase physiological arousal and aggressive cognitions, while leading to decreases in prosocial behavior.
belongs to Video Games & Violence Bibliography project
tagged video_games violence violent_video_games aggressive_behavior
by jgale
...on 04-DEC-05
Electronic reprint of 2 studies conducted at Rice University about the short-term effects violent video games. Concludes that violent video games increase aggression in the short-term. The more violent the video game the more detrimental the impact of the video game is.
belongs to Video Games & Violence Bibliography project
tagged aggression aggressive_behavior violence violent_video_games video_games
by jgale
...on 19-NOV-05
Thoughtful discussion of violence in video games. Also offers a comparison to violence in other forms of media. In particular, there is a rich discussion on why violent video games may have less of an impact on youths than other forms of media, and why video games may have a more ruinous impact than other media.
belongs to Video Games & Violence Bibliography project
tagged aggression aggressive_behavior media violent_video_games violence video_games
by jgale
...on 19-NOV-05
A comprehensive meta-analysis and statistical research project of all prior studies conducted about the effects of violent video games on aggression. Sherry is skeptical that violence in video games causes aggression and believes that more research is needed.
belongs to Video Games & Violence Bibliography project
tagged aggression aggressive_behavior video_games violence violent_video_games
by jgale
...on 19-NOV-05
Describes the product, Marine Doom, a video game-like military simulator that was adapted from the popular video game, Doom II. This simulator "teaches concepts such as mutual fire team support, protection of the automatic rifleman, proper sequencing of an attack, ammunition discipline and succession of command."
belongs to Video Games & Violence Bibliography project
tagged violence aggression aggressive_behavior violent_video_games military simulators
by jgale
...on 15-NOV-05
The statement of the American Medical Association discusses the effects of violence in various media types on youths. In video games, they focus on the problem of "role-modeling" and video games' capacity to potentially promote "real world" violence.
belongs to Video Games & Violence Bibliography project
tagged aggression aggressive_behavior congressional_hearing violent_video_games violence video_games
by jgale
...on 09-NOV-05
Provides a brief history of violent video games and discusses potential negative effects of violent video games. Also provides models and theories relating to the effects of Media Violence.
belongs to Video Games & Violence Bibliography project
tagged aggression violent_video_games children media violence video_games aggressive_behavior
by jgale
...on 09-NOV-05
Chapter 4, "It's Important to Feel Something When You Kill", discusses the evolution in violence in video games. It explains why violent video games are popular, addictive, and dangerous. Includes a very interesting section on video games as desensitizing killing simulators and military/law enforcement usage of them.
belongs to Video Games & Violence Bibliography project
tagged aggression violent_video_games violence aggressive_behavior kids video_games
by jgale
...on 09-NOV-05
Professes that contrary to what the media may like you to believe, there is no substantial link between violent video games anf and real-life violence or crime. Also explains that further research is needed to support any conclusion
belongs to Video Games & Violence Bibliography project
tagged violence violent_video_games aggressive_behavior aggression video_games
by jgale
...on 04-NOV-05
Provides a brief overview of existing research on the effects of violent video games. Reveals that exposure to viuolent games is linked to an increase in aggressive behavior, aggressive cognition, aggressive affect, and cardiovacular arousal. Also linked to a decrease in "helping" behavior.
belongs to Video Games & Violence Bibliography project
tagged violence violent_video_games aggression aggressive_behavior video_games
by jgale
...on 04-NOV-05
Discussion of the violence in the video game, "Grand Theft Auto"
belongs to Video Games & Violence Bibliography project
tagged aggressive_behavior aggression violent_video_games grand_theft_auto video_games violence
by jgale
...on 02-NOV-05
Discussion of the violence in the video game, "Grand Theft Auto"

belongs to Video Games & Violence Bibliography project
tagged aggressive_behavior video_games violent_video_games aggression violence grand_theft_auto
by jgale
...on 02-NOV-05
Discusses the controversy surrounding the 1976 video game "Death Race"
belongs to Video Games & Violence Bibliography project
tagged Violence violent_video_games video_games aggression aggressive_behavior
by jgale
...on 02-NOV-05


