The book explains Berkowitz's Cognitive Neoassociation Model of Aggression. It proposes that when people are repeatedly exposed to aggression they create in their minds more detailed and interconnected aggressive thought networks. Exposure to aggression can trigger related feelings and can bring to mind knowledge of aggression-related skills, memories, and beliefs.
belongs to Video Games & Violence Bibliography project
tagged aggression aggressive_behavior violence violent_behavior by jgale ...on 13-NOV-05
tagged aggression aggressive_behavior violence violent_behavior by jgale ...on 13-NOV-05
Chapter entitled "The Prometheus Engine" in part discusses military technology that is similar to video games. With wars being waged from increasingly great distances, they're fought and seen through video game-type graphic systems. Such technology turns killing into a "game".
belongs to Video Games & Violence Bibliography project
tagged aggression aggressive_behavior video_games violence violent_behavior by jgale ...on 09-NOV-05
tagged aggression aggressive_behavior video_games violence violent_behavior by jgale ...on 09-NOV-05
Outlines what is known about the relationship between violent video games and aggression. Suggests that violent video games may lead to an increase in aggression, or violent behavior. Article is based on empiracle evidence and concludes that there is a need for more research in this discipline.
belongs to Video Games & Violence Bibliography project
tagged aggression video-game video_game violence violent violent_behavior by jgale ...and 1 other person ...on 03-NOV-05
tagged aggression video-game video_game violence violent violent_behavior by jgale ...and 1 other person ...on 03-NOV-05


