The virtual reality site Second Life has several virtual libraries and is now looking for catalogers to help with
creating a virtual catalog for their virtual resources [yes, this is for real - or is it???]
An analysis following the idea that all narrative experience, on a cognitive level, can be thought of as virtual realities...
belongs to Machinima as Fan Culture -- Bibliography project
tagged Marie_Laure_Ryan immerision interactive_literature narrative narratology ontology video_games virtual_reality by mhighlan ...on 13-DEC-05
tagged Marie_Laure_Ryan immerision interactive_literature narrative narratology ontology video_games virtual_reality by mhighlan ...on 13-DEC-05
A postmodern analysis of Pavel Curtis' authored virtual world: LambdaMOO.
belongs to Machinima as Fan Culture -- Bibliography project
tagged MOO MUD interactive_fiction lambdaMOO video_games virtual_reality by mhighlan ...on 13-DEC-05
tagged MOO MUD interactive_fiction lambdaMOO video_games virtual_reality by mhighlan ...on 13-DEC-05
Another book to read
belongs to Machinima as Fan Culture -- Bibliography project
tagged ergodic game_theory video_games virtual_reality by mhighlan ...on 13-DEC-05
tagged ergodic game_theory video_games virtual_reality by mhighlan ...on 13-DEC-05
This is a great essay by Nic Helman from the book "Gamers." It discusses the future of games in terms of film and traditional game media.
tagged Nic_Kelman Pac-Man Pong video_games virtual_reality
by mhighlan
...and 2 other people
...on 13-DEC-05
A new book by Nic Kelman on the future of video games from an artistic standpoint.
belongs to My future of video games-- Bibliography project
tagged Nic_Kelman art video_games virtual_reality by mhighlan ...on 13-DEC-05
tagged Nic_Kelman art video_games virtual_reality by mhighlan ...on 13-DEC-05
Turkle talks to children, college students, engineers, AI scientists, hackers, and personal computer owners--people confronting machines that seem to think and at the same time suggest a new way for us to think--about human thought, emotion, memory, and understanding. Her interviews reveal that we experience computers as being on the border between inanimate and animate, as both an extension of the self and part of the external world.
belongs to Machinima as Fan Culture -- Bibliography project
tagged computers digitalization video_games virtual_reality by mhighlan ...on 22-NOV-05
tagged computers digitalization video_games virtual_reality by mhighlan ...on 22-NOV-05
Basic handbook for the new reality.
belongs to My future of video games-- Bibliography project
tagged baudrillard reality simulacra simulation virtual_reality by mhighlan ...and 2 other people ...on 22-NOV-05
tagged baudrillard reality simulacra simulation virtual_reality by mhighlan ...and 2 other people ...on 22-NOV-05


