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An analysis following the idea that all narrative experience, on a cognitive level, can be thought of as virtual realities...
A postmodern analysis of Pavel Curtis' authored virtual world: LambdaMOO.
This is a great essay by Nic Helman from the book "Gamers." It discusses the future of games in terms of film and traditional game media.
A new book by Nic Kelman on the future of video games from an artistic standpoint.
Turkle talks to children, college students, engineers, AI scientists, hackers, and personal computer owners--people confronting machines that seem to think and at the same time suggest a new way for us to think--about human thought, emotion, memory, and understanding. Her interviews reveal that we experience computers as being on the border between inanimate and animate, as both an extension of the self and part of the external world.