Turkle talks to children, college students, engineers, AI scientists, hackers, and personal computer owners--people confronting machines that seem to think and at the same time suggest a new way for us to think--about human thought, emotion, memory, and understanding. Her interviews reveal that we experience computers as being on the border between inanimate and animate, as both an extension of the self and part of the external world.
belongs to Machinima as Fan Culture -- Bibliography project
tagged computers digitalization video_games virtual_reality by mhighlan ...on 22-NOV-05
tagged computers digitalization video_games virtual_reality by mhighlan ...on 22-NOV-05


